Has anyone else ever used border popping on a city in revolt? The manual says that the city will automatically come out of revolt, and gain 4000 culture(3 border pops I think). I had just conviently gotten a great artist as I was forming my stack, so I thought, why not put him to some use. So, I sent him along with my stack to take my opponents second founded city(which somehow had a 75% bonus) After I killed all the defenders (using every attacker) I sent in the artist to pop the borders which would save me a whole lot of cash which would go towards upgrading to some berserkers. It would also stop the size 8 city from starving by capturing its 4 flood plains. Then, the most annoying thing that could have possibly happened did. The culture expanded southwards, leaving the adjacent floodplains in unclaimed territory and grabbing 3 completely useless plains's. It also left a road out of my territory into his which would have served as a buffer against the impending chariot attack which would innevitabely kill my wounded axeman(this is Warlords). The only member of my stack with a movement point is one of my defending spears, but it had defended against three consecutive chariot/numidian cavalry attacks on the previous turn. Two chariots would be able to recapture the city, and it was starving. I thought about reloading an autosave, but thought that I would post here first. here is a diagram of the culture: ...EEEEEEE... ...EENNNEE... ...EEXNNEE... ...EEFFFNN... ...NNFFFNN... ...NNFFFNN... ...FFFFFFF... E=Enemy land, N=Neutral Land, F=My land, X=The city The culture lines weren't jagged like usual, they were straight. Does anyone know of a way to fix this, other than reloading?