raystuttgart
Civ4Col Modder
Hi guys,
it is not difficult to e.g. implement that a "Spanish City" would swap sides if Cultural Pressure of another much bigger "English City" would be high enough.
If swapping happens in favour of an AI, there will be no dialogue. AI would always go for Option "Just let City Swap Sides".
So in case the Human Player would lose a City like this (which is extremely unlikely, he would also not get a dialogue.
Future potential:
Comment:
I found this in my concepts archive and I also have a technical concept for implementation already.
(The original concept is for Path to the Throne - and there it would have been essential - gameplay would have been a lot more about politics).
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Summary:
The effort to implement this is medium. (It is not small - but we did bigger stuff already.)
It would allow to take over enemy Cities without War - using Culture instead.
Just do not know if players would like that or consider it boring ...
----
Looking forward to feedback.
it is not difficult to e.g. implement that a "Spanish City" would swap sides if Cultural Pressure of another much bigger "English City" would be high enough.
- But would it be fun?
- Or would it be an exploit?
- Swapping of course can only happen between 2 Coloinal Cities (no Natives, no Kings) --> It triggers a DLL Diplomacy Dialogue (see below).
- Swapping sides of a City can not happen if it is the last City of a Player. (A Colonial Nation would not give up its last City in the New World.)
- Swapping sides of a City can also not happen to the Capital (once the Capital concept is implemented)
- The number of previous Unrests / Revolts will increase the chances of Spwapping (# of unrests will be stored)
- Cities originally found by another player will have a higher chance to swap back.
- The swapping can of course only happen if Cities have direct borders. (The amount of common / disputed plots - most importantly City Plot will matter.)
- To protect from abuse / expoit: the swapping can not happen if the City is was founded less than 20 turns ago * GameSpeed (protect small newly founded cities)
- The swapping algorithm would consider lots of factors e.g. "Population Size", "Happiness", "Law", "Revolutionary Sentiment", "Defenders guarding it", "Diplomatic Relations" between the Players (e.g. previous Wars), ...
- The algorithm will not be deterministic, it would be using "random" with "increasing chances" and thresholds" (similar to LbD algorithm)
- Your Cities can of course swap to AI as well - just like AI cities could swap to you
- Only about 50% of the City Population Swaps but with a bit of randomness in there as well (and the rest is popped out and leaves)
- Military Units guarding or other Units on the City Plot would of course not swap (they could still leave normally)
- It of course only happens if both Players are at Peace (never happens if any of them is at War - neither with each other nor with 3rd parties)
- AI here gets some protection according to Game Difficulty.
- AI could also easily be taught to use this feature (e.g. to prioritize Culture a bit when close to other Europeans)
- Gamespeed will of course be considered by default
- ...
- When Swapping is triggered a DLL-Diplomacy Dialogue with the current City Owner will allow the Human playerto make decisions. *
- Refuse the City Swapping: Will improve the relations to the Owner player and restore the inner City Plots to the culture of the Owner
- Pay for the City Swapping: City will swap sides but the Player pays an amount of money relative to City size. No change in relations.
- Just let City Swap Sides: City will swap sides but the Player does not to pay for it. Relations to the Owner Player are worsened.
- Let City Swap Sides and also Declare War: City wil swap sides. War is started. Relations to the Owner Player worsen dramatically.
If swapping happens in favour of an AI, there will be no dialogue. AI would always go for Option "Just let City Swap Sides".
So in case the Human Player would lose a City like this (which is extremely unlikely, he would also not get a dialogue.
Future potential:
- Certain "Social Progresses" could influence swapping (make it easier for you to swap another City or protect yourself against it)
- Certain "Civis" could give could influence swapping (make it easier for you to swap another City or protect yourself against it)
- ...
Comment:
I found this in my concepts archive and I also have a technical concept for implementation already.
(The original concept is for Path to the Throne - and there it would have been essential - gameplay would have been a lot more about politics).
----
Summary:
The effort to implement this is medium. (It is not small - but we did bigger stuff already.)
It would allow to take over enemy Cities without War - using Culture instead.
Just do not know if players would like that or consider it boring ...
----
Looking forward to feedback.
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