Afforess
The White Wizard
I know Better AI has improved the AI's ability to get cultural victories, but that's not really the issue. Rather, how the AI responds to another player's imminent victory. I've noticed that many times, I can just slip past the AI's radar, with a 3rd of 4th place top score, but still attain a cultural victory over my more advanced foes. I think this is silly.
Instead, the AI should factor in how close a player is to victory into it's military plans. That way, if I'm 10 turns away from my last legendary culture city, it realizes it needs to get out the heavy guns and take my capital (Capitals get the most culture, so it would be one of my cities with legendary culture), and if nukes are available, rain down fire on me. Of course, I want exactly the same behavior if AI #2 is getting close to victory and not me.
I suppose this might applies to Phungus's cutthroat AI, but, when a player is getting close to any sort of victory, the AI should just completely dogpile that player. That would make any victory condition harder to meet. After all, who would want to get that last 1% of the land in a domination victory if they knew all the AI's were likely going to attack at once.
Also, on a related note, I would like the AI to work as a team better. If the AI has a vassal, I wouldn't mind a bit of cheating to allow the vassal to know which enemy cities in a war the Master is already going to capture, and which one's the master needs help with. That would make vassal a lot less useless, and more like they were in history, puppet-states.
Instead, the AI should factor in how close a player is to victory into it's military plans. That way, if I'm 10 turns away from my last legendary culture city, it realizes it needs to get out the heavy guns and take my capital (Capitals get the most culture, so it would be one of my cities with legendary culture), and if nukes are available, rain down fire on me. Of course, I want exactly the same behavior if AI #2 is getting close to victory and not me.
I suppose this might applies to Phungus's cutthroat AI, but, when a player is getting close to any sort of victory, the AI should just completely dogpile that player. That would make any victory condition harder to meet. After all, who would want to get that last 1% of the land in a domination victory if they knew all the AI's were likely going to attack at once.
Also, on a related note, I would like the AI to work as a team better. If the AI has a vassal, I wouldn't mind a bit of cheating to allow the vassal to know which enemy cities in a war the Master is already going to capture, and which one's the master needs help with. That would make vassal a lot less useless, and more like they were in history, puppet-states.