— Choose a 60% Continents (or Archi) map (max. land, but still limits inter-AI contact early on, allowing tech-brokering between landmasses), 5 BYO (more heterogenous terrain), Wet (more vegetation), Cool-Temperate (more Forest [and Tundra], less Jungle and Desert)
— Choose a Religious Civ (Babs are a great choice, because almost all their Culture is cheap)
— Beeline to Republic, revolt and use that income and productivity to build/support a large military in the early stages, and later a substantial cash-reserve, as you expand aggressively (
aim to own approximately 50-60% of the total land area, so you can't trigger a Domination-win)
—
ICS and fully-irrigate captured territory (you'll need
lots of Settlers/ Workers to do this: so in the initial stages you'll need a couple of pump-towns: later you can start rushing/ chopping/ whipping them out of captured AI towns)
— Acquire Temple of Artemis on your main landmass, preferably by capturing it (but
don't learn Edu if you can avoid it: raze the GLib-town!); Pyramids is very nice to own too!
— Switch to Feudalism after your expansion is mostly done
— Forest-chop/ unit-disband/ whip (Temples,) Cathedrals, Colosseums and Libs in all those food-rich towns (1 whipped citizen = 20 shields, and also 20 turns of 1 citizen being unhappy at your oppression — which is why you ideally do the [Religious] happy-buildings first!)
— If Edu is learned 'accidentally' (e.g. because you captured but didn't/couldn't raze the GLib-town for some reason), whipping Unis (+4 Culture per town per turn) as well will help speed up your finish — but you may/will also need to replace all the ToA-provided FreeTemples
— In fully-Cultured (food-rich) towns, join Workers, build Wealth, and convert excess citz to Taxmen to pay the building maintenance-costs
Using
roughly this method,
we won an Emp-SG with Spain on a Large 60%(?) Archi-map