Cultural victory condition?

Hellpig

Chieftain
Joined
Oct 31, 2001
Messages
99
Location
Sweden - the cold north
I know the way to win by culture is to have a sum of 100000 CP's and I have searched the forums for an answer but found none so here it goes;

It seems like you sometimes needs more than 100000 cultural points to win the game? Can someone confirm this? I'm have this plan, that I shall try out all the different nations (with the same conditions but random maps) and a couple of days ago I ended my game as Greece, cultural win by 100 000 points. Today I ended my game as Germany, cultural win but far more than 100K. Why? :confused:
 
Not only do you need the 100.000 culture points, you also need to have at least twice as much as your closest rival. :eek:

If you reach the 100.000, and don't win, try sending out some troops to destroy your rivals culture production. Works like a charme :cool:
 
Are you sure it's 100,000 and not 80,000? I read about that number too.
 
It IS 100,000. The civlopedia states this, and I have a game now where I had 80,000 cp and double the culture of all the other civs and did not win.
 
Try the One City Cultural Victory where you need 20,000CP. You need to be making at least 100 Culture per turn in one city to get this, and it is a lot harder.
 
don't exagerate!!!!!!
i had one city gaining 96 per turn and i won by cultural victory with one city in the 1800
 
Originally posted by Mongoloid Cow
Try the One City Cultural Victory where you need 20,000CP. You need to be making at least 100 Culture per turn in one city to get this, and it is a lot harder.

That would be harder, off course. What I mean is this: even if I try to win by some other way the cultural victory often just kicks in before I manage to finish the game... it's cultural victory (or the space race victory). (For example) only once have I come so far that I got some future tech (which by the way never gained me any points). I just think it's too easy to win by cultural this way, not like the harder one you described...
 
Originally posted by Hellpig
Allright, thanks for clearing that out. Though I feel that cultural victory is allmost too easy to achive (I win most of my games by culture).

Hey! Hold on a bit! You’re saying winning by culture is easy? :eek:

Well, either I’m *really* missing something, or I’m afraid I can’t agree with you.

What do you call easy? What map and level were you playing on? How many civs, and in what year did you finish? Only after that, will I be able to understand what you call easy. :)

If you tell me that a culture victory is highly predictably, I can agree with you, but saying it's easy, is another matter.

I already tried winning by culture, and it would take me a lot more effort and *time* (in turns) to win that way than by the spaceship race.

I finished a monarch game in which I tried the culture win, with these data:
Monarch, Standard Map, 8 Civs.
I was by the far the most advanced in culture points, since the beginning.

However, I only had 14 cities, while my biggest rival had 20 cities. All other civs had about 8-10 cities. I never had a single war (it halves your cultural points), which cost me a few cities!

I won by space race in 1710AD, but I only had about 50.000 points so far. So I would need a lot more turns to win that way, and then I would have to stop the Egyptians who were producing lots of culture.

Now consider that most of my temples (about 10) we built before 1000BC, as well as other Wonders (I only missed 3 Great Wonders and 1 or 2 Small ones, if I’m not wrong), and therefore were producing double culture long before other civs even had theirs!
So, I don’t call this easy! I had all other culture producing improvements in all my cities, and most of them were built very early in the game.

This concept is relative, you know. When you are able to win by space race on the 1710AD, instead of by culture in about more 100 turns later, and don’t think it makes a cultural win easy.

However, I’m very curious to know your answer to my questions above. Perhaps you are using some special method which I don’t know, and in that case, I would love if you could tell me what it is, because a culture victory is the one I would mostly like to have in my games. ;)
 
Are you 100% sure about the lost of half your culture per turn when in war cuz i don't remember experiencing that.

And even if it happen it'S better to go to war and capture 20 city then not going to war, cuz those 20 city are gonna bring you more culture then the lost during your war.
 
Maybe on a standard map (or smaller maps), and levels above regent, culture victory is quite a bit harder, but on Huge maps it's simple. More cities = more culture. Even if you have to build the cities a little closer, if you can have twice as many cities, you easily get twice as much culture. 20,000 in one city is simple on Chieftain. Build all the wonders in your capital, the AI gives you plenty of time to do that on that level. The game I just finished on Regent, huge map, I had 75, 000 cp and was gaining 750+cp/turn (and I was only about halfway through the industrial age). I had to sell all my libraries, universities, and colleseums so that the AI would get 50,000 cp before I would hit 100,000 (I didn't want to win by culture that early).
 
Are you 100% sure about the lost of half your culture per turn when in war cuz i don't remember experiencing that.

I haven't noticed that either. But what I have noticed is that during anarchy you get 0 culture. Yet another bonus for religious civs.
 
Hi, I'm new to this forum, but it has been 3 months since I got hooked to this game. Especially frustrating since I am a high school junior, and I have to get grades and take SATs. :mad:

Anyway, about cultural victories, so far, I have played three games (gotta' study, too), and two times I have won with cultures. (All "Emperor"; my egos have driven me hard)

All three were played in huge maps with 16 civs, and I just found out that it is way TOO EASY to win via culture in these big maps. I generally find myself having an overextended empire of 50+ cities with every one of them having at least a temple. Thus, I find myself winning the game in late 1500s~ early 1600s, even before conquering 50% of the world or building the first part of my spacecraft.

So, if Firaxis is listening, please let the minimum culture point be dependent on map size/ difficulty level. Put this as an option in Patch 1.18f civmod.bic, so we can have some control over this cultural victory.
 
Originally posted by davidky5

All three were played in huge maps with 16 civs, and I just found out that it is way TOO EASY to win via culture in these big maps. [...]

So, if Firaxis is listening, please let the minimum culture point be dependent on map size/ difficulty level. Put this as an option in Patch 1.18f civmod.bic, so we can have some control over this cultural victory.

Ok, I now understand why you say it's so easy to win by culture. You play on huge maps with lots of civs.
Now, try playing with a standard Map, 8 Civs, about 14 cities, on Monarch level or up! Then come and tell me it's too easy! ;)

davidky5, I agree with you 100%! In fact, you just "took" the words out of my mouth, as we say in Portugal, because I was just about to say exactly that, just before I read your post! :)

Thank god I read it or else it would seem plain stupid on my part saying what someone had just said! Coincidences! :D

But the fact is that Firaxis should make the Cultural victory dependent on the map size, or the total number of cities. That way it would be fairer to win by culture, as well as being a nice challenge.
 
For my part I allways play large map, 6 (or more opponents) and I play Warlord level - yes... I'm trying to work my up :) I just don't enjoy the smaller maps.
 
Back
Top Bottom