Kupe (6+1). Kristina (23-3). Obligatory 'European' upvote for Kupe. To add to the previous comments, I've got one point I'd like to make: early defensibility. Often when I roll a game intending to do CV, I find myself invaded by a neighbour in the early game, presumably becuase I'm not making enough units. Apart from Cyrus & his immortals, I reckon Kupe stands the greatest chance of fighting off this early threat – partly because of his OP Toa unit, partly because of the insane production in his capital, or maybe because he settled safely on an island. Some of these otherwise great culture leaders are so weak in the early game, that this invasion will set them back for the entire game or, worse, even lead to a restart. I'm thinking of Kristina in particular, hence the downvote, but also Catherine, Qin, and Pericles (not Menelik, as chances are you've got the combat strength bonus on hills to defend you). You might dismiss this as irrelevant, but a restart is a loss. I've 100% had to restart as Kristina due to early aggression, same for Qin – how do you balance wonder building with fighting off John Curtin??? – but it's never been a problem for Kupe. Catherine/France (Mag)  Cyrus/Persia  Gorgo/Greece  Hojo Tokimune/Japan  Kristina/Sweden  (23-3) Kupe/Maori  (6+1) Menelik/Ethiopia  Pericles/Greece  Peter/Russia  Qin Shi Huang/China  Teddy Roosevelt/America (BM)  Wilfrid Laurier/Canada  Edit: forgot to reply to @hhhhhh; to be fair, I did not realise that Catherine's project includes traded luxuries, that could have helped. But I still maintain that it's a very situational bonus and, like you say, not friendly to the noobier players like me. Give me Peter's Lavra every day: pop it down, pick Work Ethic, win the game.