Pericles/Greece  (14-3) - Peter/Russia  (14+1) - I took some flak for my post last night, in which I downvoted Pericles. I appreciate you beautiful nerds, being as passionate about games as I am I predict ultimately, despite my downvotes, Pericles is going to finish in first place. Let me try to defend myself. Firstly, I said it was hard to choose from the ones left, and someone had to lose. Secondly, the hill critique was noted to be minor, although I stand by it. The two most important reasons I downvoted Pericles (even though he is superb) are that he lacks a spammable source of tourism such as great wall or open museum, and also that he lacks any bonus to faith generation. My play definitely isn't the fastest or the most optimal. I'm not winning incredibly quickly or efficiently, although I do play the higher difficulties. Nonetheless, I like faith. Faith is my favorite. Great people, naturalists, rock bands... fun times for me. Moreover, religion can be used to facilitate a culture victory in different ways. As mentioned, shrines and temples can provide culture, and relics can output triple tourism with reliquaries. Imagine a city with MSM and SBC filled with relics and reliquaries - that would provide 32x7 = 224 tourism. If you don't care about faith or religion in your games, or care very little, then I see why you would rate Pericles higher than Peter. Different strokes and all. Circling back to the hill thing, it wasn't so much that you won't have any hills, but that you might not have many. If you don't have much production, working the hill might be important. Production is king. Yes, it's a minor point but I brought it up for completeness. All things being equal I plop districts on the tiles with lower yields. Also, the wonder adjacency bonus is half as much. Yes, Pericles makes up for it in droves, but we are talking about separating the best of the best in the final stage. Finally, regarding Pericles, the extra culture per suzerainity amps up and becomes stronger over time, in contrast to Gorgo's ability, which starts out at it's strongest and becomes weaker over time. At the start, this ability is not a huge impact. Assume it's ancient era, near the start of the game, and you are cranking out a measly 10 culture per turn. With luck, you get an envoy in a hut, do a city state quest, and become suzerain of a city-state. Plus 5% means you are now getting 10.5 culture per turn. It's not what I'd call dramatic until you're already generating a fair bit of culture, say 100 or more. Peter starts strong and ends strong. He has faith, religion benefits, and gwam - a complete package. This will no doubt be my last post in this thread so let me end on a note of thanks. Thank you so much for the thoughtful analyses and passionate arguments. Thank you to the mods for keeping everything in order, and to kyrat for getting the ball rolling. See you in the next elimination thread!