Building the Utopia Project isn't the flashiest way to win, but it can be quite a challenge. Since you have to focus your empire, you lose out on a lot of the military side of the game, but if you're looking for something different give this a try. I recently finished a 1-city Cultural Victory on Emperor with Ghandi using this technique. First, there's two ways to win via culture. One is to focus on 1-3 cities, the other is to go France and cheese the game by building up a lot of culture then selling your cities off. Personally, I find that to be almost exploiting the game, but that's me. I'll talk about the true method of Culture Victory, the small empire approach. First, you want to pick your civ. The best civs for Culture are: India (especially for the single-city approach) Siam (city states make up for not expanding) Egypt (Building Wonders is a key part of Cultural Vic) Greece (again, for City States) I don't rank Aztecs or France as cultural victory civs. They strike me more as geared for using their culture for rapid expansion and conquest rather than as a road to victory. Really, though, any civ can do the Culture vic, it's just easier with those four. If you want to maximize your chances of success, play on an archipelago map. Your biggest danger is in the first fifty turns when you are trying to grab the key early wonders and don't have time to pump out defensive units. You'll need five complete policies, and four of them are no-brainers. Tradition, Piety, Patronage, and Freedom all have excellent cultural policies in them. For your fifth, it's a matter of choice. I went with Commerce just because I wanted the extra gold, but you can go any of the others (except rationalism), it'll be late in the game and you'll just be filling in the blanks. Starting out: You'll be trying to get Stonehenge and the Oracle first off, so you should go straight for Calender with your research. Your first build should be a scout, followed by a monument. Don't bother with a worker, better to buy one with gold. Grab up all the ruins you can, find out where your neighbors are, etc. Once you have your monument built, you should have Calender finished and you can start building Stonehenge and start researching Writing->Philosophy. If you finish Stonehenge before you get Philosophy, start on the Great Library then down-queue it for Oracle when you get Philosophy. Your first policies should be Tradition then Aristocracy for the wonder bonus. If you get a third policy pop up before you have Philosophy finished, hold off on it. Once Philo finishes, put that social policy into Piety, and start filling in things like mining and animal husbandry, while you finish the Great Library. When GL finishes, you can take Theology (or Civil Service, if you managed to get Trapping by then) as your free tech, pushing you into the Medieval Era, far ahead of everyone else, and unlocking Patronage. Your first policies should be: Tradition->Aristocracy, Piety->Mandate of Heaven, then Patronage->Aesthetics->Philanthropy, assuming the city-states around you are cultural and/or maritime. Militaristic city states aren't nearly as worthwhile to befriend, especially since they keep wanting you to kill other city-states. Once you have Theology, I recommend building Angkor Wat. Since you won't be expanding via lots of settlers, this is a great way to push out your borders. Save your Engineers for quick-building the Sistine Chapel when it arrives, as you want to push for Acoustics with your Great Scientists. Now, I did this with one city, but I also used Ghandi. For other civs, it might be better to go with 3 cities, so you can get more luxury items. I wouldn't build any till you get philosophy done, and even then I might wait until you have patronage unlocked. From here, it's all downhill. Once you get Acoustics, you are into the Renaissance and can pick up the most important policies in the Freedom branch: Constitution and Free Speech. You should be able to roll on through to victory now, as long as your neighbors don't decide to stab you in the back. The keys to a culture victory are simple; keep it under three cities, focus on the important wonders, and stay out of armed conflicts. If you are attacked, the main AI strat is to bring in ranged units to weaken you, then finish you off with melee. If you get attacked, try and get a catapult or treb on your city and focus on killing their ranged units. They won't send in the ground forces unless it's they have 2-3 units and you are weakened. I think I'll try a 3-city Egypt Culture Victory now and see if it works better than 1-city Ghandi.