1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Cultural Victory not triggering

Discussion in 'Community Patch Project' started by ChickenFighter, Sep 25, 2018.

  1. ChickenFighter

    ChickenFighter Chieftain

    Joined:
    Sep 25, 2018
    Messages:
    20
    Hi,

    it was my first time playing with Vox Populi (9-19) and I had enjoyed it quite a lot so far!

    However, I've run into issues regarding the Cultural Victory. My nation (Brazil) is influential over every other civilization, I have an ideology which my people are content/happy with and I have researched Telecommunication but I'm still not getting the option to build the Citizen Earth Protocol in any of my cities to trigger my cultural victory. Is there something that I have missed or did wrong?

    Cheers!
     
  2. chicorbeef

    chicorbeef Emperor

    Joined:
    Dec 26, 2017
    Messages:
    1,455
    Gender:
    Male
    The requirement for building the Citizen Earth Protocol is no longer Telecommunications, you now need two Tier 3 Ideology tenets.
     
    Volbelis and ChickenFighter like this.
  3. ChickenFighter

    ChickenFighter Chieftain

    Joined:
    Sep 25, 2018
    Messages:
    20
    Thank you, that worked like a charm!
     
  4. intelli

    intelli Warlord

    Joined:
    Sep 17, 2006
    Messages:
    103
    Why do they have to be T3? Surely you could have a policy count instead. Totally messed up by skipping T3 policies.
     
    CppMaster likes this.
  5. Enginseer

    Enginseer Salientia of the Community Patch Supporter

    Joined:
    Nov 7, 2012
    Messages:
    3,227
    Gender:
    Male
    Location:
    Somewhere in California
    It's all about proving that your "ideology" whenever freedom, order, and autocracy is ultimately the best and you cannot prove that if you cannot show the world the ideology's true powers.
     
  6. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    8,192
    I personally would prefer a policy count as well. I hate every change that "forces" players to go certain strategies in order to win. This is why I was a big proponent of the change to X policies to unlock medieval and renaissance trees instead of having to finish the tree.

    To me the same applies here. Most of the time I am still going to get those Tier 3 policies, they are quite good. So why force a player's hand. The T3 policy requirement is there to ensure that a certain amount of gameplay time has occured before a CV is triggered, so that we don't see crazy early CVs. As a policy count, you get that exact same benefit, and player's get more flexibility. I see no downside.
     
    CppMaster, vyyt, lunker and 4 others like this.
  7. yogiebere

    yogiebere Civilization City Planner

    Joined:
    Jan 7, 2010
    Messages:
    406
    Location:
    Seattle, WA
    I like going into the Rationalism tree for the easy +5% science and the 2 T2 policies forces me not to do that. Would prefer a policy count limit (maybe 1 T2 could be required)
     
    CppMaster likes this.
  8. intelli

    intelli Warlord

    Joined:
    Sep 17, 2006
    Messages:
    103
    I'm in the same boat, why take a science or diplo centric victory T3 policy when you're already influential with all civs? Instead I wasted time taking policies to shore up my defence.
     
    CppMaster likes this.
  9. Rekk

    Rekk Emperor

    Joined:
    Dec 9, 2017
    Messages:
    1,097
    Split the middle and require 27 policies and one T3?
     
  10. Omen of Peace

    Omen of Peace Prince

    Joined:
    Mar 22, 2018
    Messages:
    401
    Gender:
    Male
    I support that idea! It does make sense to reach the "apex" of your Ideology, but one level 3 Tenet should be enough.
     
    CppMaster likes this.
  11. CrabHelmet

    CrabHelmet King

    Joined:
    Oct 25, 2017
    Messages:
    732
    I support the idea of one T3. It does feel right you have to demonstrate the power of your ideology.
     
    CppMaster likes this.
  12. Owlbebach

    Owlbebach Emperor

    Joined:
    Jun 5, 2016
    Messages:
    1,729
    Location:
    Moscow
    Z also support number of policies instead of 2 tier 3 tenets. 2nd T3 tenet is always useless for Tourism, you can always get Statecraft's 15% policy instead
     
    CppMaster likes this.
  13. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    8,192
    I think one T3 is a reasonable compromise
     
    CppMaster likes this.
  14. Owlbebach

    Owlbebach Emperor

    Joined:
    Jun 5, 2016
    Messages:
    1,729
    Location:
    Moscow
    Well you get 1 anyway, 1 is always needed
     
  15. chicorbeef

    chicorbeef Emperor

    Joined:
    Dec 26, 2017
    Messages:
    1,455
    Gender:
    Male
    Now that Order's tourism tenets are T2, why not just leave it at 27 policies? This leaves you enough room to adopt one T2 tenet and then finish another secondary tree (that's 27 policies).
     
  16. chicorbeef

    chicorbeef Emperor

    Joined:
    Dec 26, 2017
    Messages:
    1,455
    Gender:
    Male
    This is what G said in the Ideology thread:
    Maybe if we buy enough pitchforks he'll change his mind? :)
     
  17. Stalker0

    Stalker0 Baller Magnus

    Joined:
    Dec 31, 2005
    Messages:
    8,192
    My counterpoint to G note about ideologies being special. Your selection of an ideology is very special because it has a big impact on your relationship to other civs and wonders you can build.

    The tenets themselves aren’t “special”, they simply are powerful. Just like I choose to take rationalism over an ancient tree because it’s a better bonus, I choose tenants because I get more bang for the buck in the vast majority of cases.

    Nothing wrong with that, I have a special moment of decision in choosing my ideology, and then back to normal policy selection, but now with a new group of generally stronger polices (aka tenants).

    I don’t need a CV to make ideologies special and powerful, they do thst just fine on their own
     
    CppMaster and CrazyG like this.

Share This Page