I don't understand why people are so confident there's going to be a 4th age, enough to think it's not worth reworking current victory conditions. Maybe I'm naive, but it seems way more likely that they tried a 4th age and discarded the idea in testing than that they left assets for a huge idea like that at like 5% development.
So I think that puts me squarely on the "Please don't bring back tourism" bandwagon. It was the worst idea in V and VI, once you have the generation, the game just becomes a Next Turn simulator. It's so refreshing that the legacy paths aren't, for the most part, inventing new currencies. Totally agree with limiting Explorer access, with spreading artifact generation more, and other ideas here. But in 99% of games, you're not closely fighting over victory at the end of the Modern era. Having a tourism counter AFTER the World Fair is like bringing back light years of travel to the science victory. In one in a hundred games, it let's you swipe a victory and in the other ninety nine, it's just an extra fifteen turns where nothing interesting happens.
So I think that puts me squarely on the "Please don't bring back tourism" bandwagon. It was the worst idea in V and VI, once you have the generation, the game just becomes a Next Turn simulator. It's so refreshing that the legacy paths aren't, for the most part, inventing new currencies. Totally agree with limiting Explorer access, with spreading artifact generation more, and other ideas here. But in 99% of games, you're not closely fighting over victory at the end of the Modern era. Having a tourism counter AFTER the World Fair is like bringing back light years of travel to the science victory. In one in a hundred games, it let's you swipe a victory and in the other ninety nine, it's just an extra fifteen turns where nothing interesting happens.