sonicmyst
Emperor
Hope tourism goes back, but on the planned fourth age. This should come along with new works of art : Movies.
Cheesy strategies don't come from simplicity, they come from not enough playtesting and obscure mechanics are even more likely to have them. For example, saving faith for rock bands was really strong in Civ6.So let's say it's all about Tourism points. So you get 50 tourism points and win for example.
Then you just spam seaside resorts and win.
So I mean you just moved the complexity from A to B lolCheesy strategies don't come from simplicity, they come from not enough playtesting and obscure mechanics are even more likely to have them. For example, saving faith for rock bands was really strong in Civ6.
Overall it's a matter of game design. Let's say Seaside Resorts require you to assign population there for them to work, or some other way to make them expensive to have. That way you'll have a choice between building them or pumping other parts like military or economics.
It's not about complexity, it's more about things like transparency (the harder it's to understand and predict, the less strategic decisions you could make) and overall game design approach (Civ6 has a lot of accumulating mechanics - tourism, religious pressure, loyalty pressure).So I mean you just moved the complexity from A to B lol
Well about transparency I have to agree. Civ6 culture victory is quite confusing, and the numbers change every turn. And tbh I still don't understand how it works.It's not about complexity, it's more about things like transparency (the harder it's to understand and predict, the less strategic decisions you could make) and overall game design approach (Civ6 has a lot of accumulating mechanics - tourism, religious pressure, loyalty pressure).
Science victory always was about just reaching your goals first and it worked fine. Competition not necessary creates more strategic decisions.I think the key for making a victory interesting is interacting with other players
Having Cultural Victory as
My Points v Constant is
not as good as
My Points v Competitor Points
I wouldn't be surprised if some form of the Rock Band comes back. I could the unit being more general like "Music Artist" and you acquire Album Great works by performing in different civilization cities. Fits in with most of the other ages having a unit and great work tied to it.Hope tourism goes back, but on the planned fourth age. This should come along with new works of art : Movies.

That could also work considering Products were considered Great works in the Corporations Mode in Civ 6. Of course the "Music Artist" touring other civilizations could still work generating legacy points for the Cultural path if the Economic one becomes associated with Great Works.If we speculate about potential 4th age, I'd expect great works to be economic ones - brands. I think it would better reflect contemporary world. Also we have 1 age with great works being scientific and 2 ages with them being cultural. Economic one should be fun.
And science is a fairly boring VictoryScience victory always was about just reaching your goals first and it worked fine. Competition not necessary creates more strategic decisions.
I'd say more important is a way to hinder other's victories, but this could potentially be done through other mechanics like espionage.
Yes. Science victory is often a failsafe victory when you can't reach any other.And science is a fairly boring Victory
Just because Civ6 did it badly does not mean it's a bad mechanic.Tourism was bad because it only worked on small maps… I played VI on huge maps and it was nearly impossible to get tourism victory because there was always a snowballing civ half the world away which you couldn’t anything about other than wiping them out, which killed the feeling of playing a pacific culture game…
I don’t want it back !
Tourism in Civ 6 was a mixed bag.
It was good because it genuinely enabled a range of different strategies to achieve victory.
It was bad because it had a needlessly complex moving goalpost of a win condition, and was so obscure in its calculation that even the game couldn’t consistently predict how many turns away victory was.
It was similar to many civ victories in that it required you to keep churning out tourism even when it was clear you were likely to win.
Overall, Civ 5’s implementation was neater, even if there wasn’t so much freedom in how you could generate it.
I’m surprised it is completely absent from Civ 7’s culture victory. A streamlined version that also encompassed wonders and great artists, would’ve been preferable to a pure archaeology victory.
Well, movies existed in Civ 4 and could be a later work of art of some sort.Hope tourism goes back, but on the planned fourth age. This should come along with new works of art : Movies.
He meant it as a great work of art. Not just as a luxury like it was implemented in civ 4 but I see the snowballing effect working so much more efficiently with a concealed AI at much higher difficulty levels than the player in civ 7 which might make it impossible to beat.Tourism was bad because it only worked on small maps… I played VI on huge maps and it was nearly impossible to get tourism victory because there was always a snowballing civ half the world away which you couldn’t anything about other than wiping them out, which killed the feeling of playing a pacific culture game…
I don’t want it back !
There were works of music in civ 4-6 but in civ 4 they were just a luxury while in civ 5 and 6 they just added to tourism.I wouldn't be surprised if some form of the Rock Band comes back. I could the unit being more general like "Music Artist" and you acquire Album Great works by performing in different civilization cities. Fits in with most of the other ages having a unit and great work tied to it.
Also goes well with my proposed "Counterculture" crisis.
The "Golden Age of Cinema" would fit in more with the Modern Age that we have now.