Cultural Victory

Discussion in 'Civ4 - General Discussions' started by DigitalBoy, Mar 14, 2007.

  1. DigitalBoy

    DigitalBoy Emperor

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    What's a good "par time" for cultural victory (not your best time, but an average time), and what do you think is the best way to achieve it?

    I've only attempted cultural victories twice and both times involved running a specialist economy in conjunction with the Pyramids. My basic train of thought was that I could run artist specialists for culture and great people and at the same time get some decent beakers from Representation's beaker bonus. However, I'm wondering if this isn't such a great idea after all. The biggest problem is trying to find three city sites that have a sufficiently large amount of food to feed specialists. Another problem is that my cities hit their health caps pretty quickly, and I don't have anyway to deal with it (I might play as Peter next time I try for his health bonus). A final problem is that when I'm running so many specialists, I'm not getting many hammers to build culture producing buildings with, and it's hard to decide on an acceptable balance between specialists and worked tiles.

    I've heard of a strategy for cultural victory that uses a cottage economy to get to a certain tech level (at least to Liberalism for Free Speech) and then run culture slider at 100%. But I don't like deliberately falling behind in techs, so I don't want to try this.
     
  2. Solver

    Solver Mohawk Games Designer

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    The strategy forum has some fairly good articles on the subject.

    Falling behind after Liberalism does make sense, because you don't really need the later technologies. And, of course, the culture slider helps a LOT. This is a guide about a Cottage-heavy cultural victory strategy, for Deity players (ack!). Another thread discussing cultural victory would be here, the original post offers a perhaps more intuitive approach of mass wonders.
     
  3. Idlenessss

    Idlenessss Warlord

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    Playing on epic speed and after a little practice I usually could get it, with a decent starting spot and nothing really bad happening, somewhere in the 1900's on monarch level. It seems like the most difficult to me, you really have to plan carefully. The most important thing is to have a zillion religions and enough temples so you can build 4 or 5 cathedrals in each of 3 cities.
     
  4. Solver

    Solver Mohawk Games Designer

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    Well, it's funny that's way. It IS the only victory type for which you have to go pretty much from the beginning. You can't decide you want to go for Cultural Victory in late Medieval.
     
  5. King Flevance

    King Flevance Deity

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    Key parts of obtaining the cultural victory I have found are making sure the 3 cities have at least 2 food resources in thier fat cross, and some grasslands. Some hills for mines don't hurt for production either.

    Then, make sure they all get temples, theatres, libraries, broadcast towers, Religious academies, and Universities ASAP.
    Keep your artists maxed out always. Additionally run a cast system and pacifism for most of the game. Mercantilism will also give you a free artist specialist in those cities as well. Keep the culture slider at 20% minimum. And use artists as specialists, not bombs until the later game. Always add the artist to the city of the 3 that is producing the least amount of CPT. Try to focus most of your cities on Great artist production and a few aiming for scientists, and engies. Sistine Chapel is a good wonder to get ahold of as well as the Parthenon.
     
  6. ReTrY-Doug

    ReTrY-Doug Chieftain

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  7. Infantry#14

    Infantry#14 Emperor

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    i just try cultural victory last night. By the time i have 2 lendgenary cities, half the world start dogpiling me. I was pretty behind on tech too. My stongest opponent has tanks and gunships while I only have riflemam and machine gun. And they go after my legendary cities too. Luckily i have like over 30 units defending in each my cultural city and 10 turns later secure my victory in their face :D . It was pretty humilating to just defend though :( .
     
  8. DigitalBoy

    DigitalBoy Emperor

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    Well, I just finished my current game, in which I was going for cultural victory. I finally got 3 legendary cities in 1876. I was actually able to keep up in techs too, although I was falling behind in the end.

    In my last attempt at cultural victory, I was blitzed by an army of cavalry while I was defending with longbowmen. I didn't make that mistake again. Once I got heroic epic up in my 4th city, it pretty much produced military units for the rest of the game (except for temples so I could build cathedrals).
     
  9. ReTrY-Doug

    ReTrY-Doug Chieftain

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    So DigitalBoy What level/map size was that last game at, and did you use the slider much? Were your cities pretty even in culture?

    The way you wrote the last note here it sounds like you did not start building the temples and cathedrals in your previous attempt, at what year did you start to build those this time?

    Love to here a good success story!:D
     
  10. DigitalBoy

    DigitalBoy Emperor

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    It was prince and normal size, continents style map. I actually didn't use the culture slider at all (except to combat unhappiness from "We demand emancipation!"). I was using the Representation/specialist economy and getting most of my culture and beakers from artists. My cities actually were pretty even in culture, but that could have just been a coincidence (one city had a lot of artists but no wonders, another city had lots of wonders but few artists, and the third city had some wonders and some artists). I didn't really emphasize temples until I got Music.
     
  11. Idlenessss

    Idlenessss Warlord

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    I wouldnt think using the slider is a good idea until the last 20 turns or so. This effects ALL cities, not just the 3 you care about. I usually go for it with catherine. mid 1800's sounds super difficult to me, considering you still very much have to be able to defend yourself most of the game, and falling behind that much in tech seems like a serious gamble.
    Universal sufferage is a huge thing for cultural victory. That way, using her financial ability, you can BUY the culture building much quicker, use hammers with all the towns you need, and then idle the big 3 on culture, while the rest of your cities can busy themselves building units etc.
    Nesides, theres redundanvy using the culture slider, since cathedrals already fight unhappiness.
     
  12. kniteowl

    kniteowl Pirate Captain :P

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    Cultural Victory? Most People generally Go for this Victory if yoru Isolated on your own Island but those game are very boring because you see no action and generally you stack up a huge Navy and the AI are really bad at Naval Warfare.

    If your not alone, Liberalism shouldn't be the last tech you research, It should be Military Tradition for Defensive Pacts, It decreases the chance of an Enemy attacking you if you have a Defensive Pact with an ally and even if they attack you, you always have an Ally to back you up. Sometimes I beeline to Techs that Increase the Diplomacy Points with my Ally to keep them friendly because the Religion points are not going to stay there forever once they go Free Religion so Beelining to Democracy for Universal Sufferage or Communism for State Property, depending on my Ally's favourite Civic, Beside those techs open up useful wonders for a Cultural Victory such as SoL and The Kremlin.

    Then it's 100% Cultural Slider... you just have to trust your friends to Protect you. I generally like making friends with Warmongers that can stay ahead in tech like Napolean or you can always have that Diplomacy Triangle with 2 AI Allies.
     
  13. KMadCandy

    KMadCandy giggling permanoob

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    /shrug this totally depends on your style, not surprisingly. if i'm going for culture from the start, i pick a map where i'm guaranteed a non-isolated start, and hand-pick at least some opponents (i know that not everybody considers that kosher, YMMV). when i first was learning cultural victories i liked being isolated but as i get better at them (i really like them and consider myself strong at them now), i prefer to meet folks to be able to trade when i do fall behind tech-wise.

    if relations with some (read: closeby and non-toku/monty-type) neighbors are such that i feel relatively safe not having own cavalry soon, and can count on a friend if some declares on me, i don't research MT myself as an early goal or at all; either civ knowing MT allows me to sign a DP given that our relations are good enough, it doesn't have to be both of us (same as currency/alphabet and such). your point about favorite civics is a good one. i do aim research (or pyramid building) to leverage that almost always diplo goal games (that didn't start as "kill 'em all then build UN to make it faster") and to some extent culture games.

    i don't start game thinking "the goal will be a cultural win" on continents-type maps any more, but i have do sometimes changing mid-stream (well, very-early-stream) to conquering one or two nearby civs to land-grab quite early on and then change focus to culture and use their land as mine. huayna rocks for that. those games are quite fun and made me feel proud, since they surprised me.

    my earliest cultural victories (in all difficulties i've tried) are always ones that i handpick all-one-landmass maps (pangaea, inlands seas, etc) and opponents), not surprising. i don't let falling behind in tech worry me like the OP does, to me it adds excitement and challenge. i truly don't consider them boring as kniteowl does (altho many others share your opinion and i respect that, play the game in a way that's fun for you of course!). to me it's educational, and does sometimes leads to losses. i learn from mistakes, and now that i'm my quest to become a better player overall i consider that an investment. i won't mention that sometimes it takes me more than one lesson making a similar mistake to actually have the lesson stick. i haven't yet won cultural victories at emperor i think, haven't tried on immortal+ at all.

    i should try (when i want a break from current HoF gauntlet, and when i get over my current OCC addiction) a cultural victory with random opponents, it really would change things. i hardly ever tech as long as you seem to, but then again i set things up to make it easy for me (as far as my playstyle/strengths). and i'm sure i'd learn a lot even if i did lose.
     
  14. ReTrY-Doug

    ReTrY-Doug Chieftain

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    These different methods work great for their prospective civs, but I have played on Monarch with continents and everything else standard not picking the other civs at all. I pushed the envelope and became completely non aggressive for the whole game never once firing a shot as it were. I was so far behind in techs by mid game that allmost all other civs began giving me techs without me asking them at all because they felt sorry for me. The end result was that I won by culture (albeit just barely) and they were all going for the space race unhindered by me. The only conflict came from two aggresive civs taking each other on (for the tech tradeoff I suppose).

    They had 1-2 turns left for the last piece of the space race puzzle so it was Very, very close.....

    I enjoyed it thuroughly!;)
     
  15. Galileo44

    Galileo44 Great Scientist

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    For those interested, the Better AI mod includes AIs going for Cultural Victories!
     

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