Cultural victory?

kaskavel

Warlord
Joined
Sep 11, 2023
Messages
199
A question for players experienced with civilization cultural victories.
This is a game with some changes from the editor (no philosophy bonus, no ancient tech trades), emperor, huge, some self restrictions (the important one is no declaration of war allowed, no rejection of peace treaty if the enemy pops up to ask for one, no MA or MPP if the other tribe is at war with someone I am not, no tricks to provoke was indirectly, like spy spamming, etc,etc, Basicaly, only way to make war is if someone declares on you on the fly.). No specific VC intended.
I built cities OCP style in anticipation of either republic or communism and filled most gaps with extra cities, kept them at size 8-9, so as to drop a worker/settler if they start to irritate the "proper" cities, intending to dispand them after hospitals and join my workers in the main cities. That time has come, the save will send you into the first one of those cities ready to be dispanded. All cities called "farm-X" are supposed to be dispanded, except some obvious front ones.
But now I wonder....Because the whole continent somehow only had 2 luxuries and communication was impossible before magnetism, I decided to build temples and cathedrals in many of my cities, including some of the farms. I have a lead in culture. This makes me wonder if a cultural victory is realistic. I can easily build the missing cultural buildings and add up colosseums, then keep my farm cities at size 1 or size 7 or something. Does this offer a realistic chance of a cultural victory? How many points is it on huge? The trick is that I do not know if the Spanish or the Persians are ever going to attack me, which will allow me to expand my territory. I have a relatively small army hoping to lure them into attacking.
Of course, the game is won (or is it not? perhaps some monster civ may emerge from the west and I will not be able to attack them), I have a huge lead and spaceship/diplomatic victories available (the only civ that declared on me, I killed) but I am interested in examining the cultural option nevertheless. I am quite unexperienced with not-predecided cultural victories.
 

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Ahh...it is 160.000 and I am a few techs before modern age and spaceship, obviously I made a stupid question. Anyway...
 
Ahh...it is 160.000 and I am a few techs before modern age and spaceship, obviously I made a stupid question. Anyway...
For a Civ-wide Cultural win, you also need to get at least double the Culture of your nearest rival. So on a Huge map, you'd need to reach 160K before anyone else gets to 80K.

At Emperor level, if you don't concentrate on early conquest (seems unlikely, if you were roleplaying pacifist?) and then Culture-buildings (for the 1000-year Culture-doubling effect), and you don't build many (early) GWonders, and you're already in the Modern Age, it seems unlikely that you could achieve 160K before you reach some other VC -- especially if there are any runaway AIs on the other landmasses.
 
you can always kill the nearest opponent in culture thing ? Does that ever work ?
 
For a Civ-wide Cultural win, you also need to get at least double the Culture of your nearest rival. So on a Huge map, you'd need to reach 160K before anyone else gets to 80K.

At Emperor level, if you don't concentrate on early conquest (seems unlikely, if you were roleplaying pacifist?) and then Culture-buildings (for the 1000-year Culture-doubling effect), and you don't build many (early) GWonders, and you're already in the Modern Age, it seems unlikely that you could achieve 160K before you reach some other VC -- especially if there are any runaway AIs on the other landmasses.
How does that doubling effect work?
 
you have 160K , your opponent must have at least 80 001 or there abouts . In the coming turns you reach 170K and it stays at 84K plus but can't pass 85 , you win . Your culture must be twice of your nearest opponent in culture .

sorry . Misread it . When a 1000 years pass since the game year your culture building was made and your current time , the amount of culture you get from that building will double . If your temple was producing one culture per turn , after 1000 years it will produce 2 . Let us say you really need money and sold your temple at a time when its culture had doubled . You rebuild the temple and it will produce just 1 , until another 1000 years pass . Don't know if 2 or 3 000 years make a similar change .
 
thanks , was getting me to wonder .
 
For a Civ-wide Cultural win, you also need to get at least double the Culture of your nearest rival. So on a Huge map, you'd need to reach 160K before anyone else gets to 80K.

At Emperor level, if you don't concentrate on early conquest (seems unlikely, if you were roleplaying pacifist?) and then Culture-buildings (for the 1000-year Culture-doubling effect), and you don't build many (early) GWonders, and you're already in the Modern Age, it seems unlikely that you could achieve 160K before you reach some other VC -- especially if there are any runaway AIs on the other landmasses.
Someone else can reach 80k, if you double them later, or eliminate them from the game I think.

160k record on Emperor in the HoF is 1180 AD. 20k is 1525 AD. Turn wise, 100k type games in general also take fewer turns than 20k games. That said, 100k type games can easily take longer due to more war and more cities to manage. Huge Emperor Spaceship is also 1200 AD. Spaceship records might also generally take more turns than 100k type game records... I'd have to check in detail, but from my memory it seems likely that 100k type games take fewer turns, judging by the HoF.

And finally, every 100k type game takes fewer turns than a histographic victory.
 
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