Culturally Linked Start Locations

Master Shake

Warlord
Joined
Oct 26, 2003
Messages
165
With Vanilla Civ, I was under teh impression that the game *first* selects 7 random civs, *then* places them on the map trying to put historically linked cultures close together.

But with C3C, I get the impression that the game *first* selects a couple of culture groups, *then* places the civs in that group on the map.

What I mean is, if I play as the Maya for example, I am pretty much *guaranteed* to encounter Incas, Aztecs, and Iroquois on my continent. If I am China, I am pretty much *guaranteed* to meet Korea Japan and Mongolia.

If C3C were working the way I thought VanillaCiv3 worked, then I would not be guaranteed to meet Korea when playing as China.

Did I misunderstand VanillaCiv3? Or am I misunderstanding C3C? Or something else entirely?

-mS
 
I don't know that it was changed in c3c. I usually turn this feature off because I get sick of always running into the same people...

Later!

--The Clown to the Left
 
I have noticed this as well, but figured it was luck. Maybe I was wrong.
 
I think Vanilla civ did have a good chance of meeting the same people. If I played as America on a tiny map, I am pretty much guaranteed to get either the Iroquois or the Aztecs. On larger maps, I always got both.
 
Turn this option off. As well as meeting the same people, you will just find yourself seing the same game being played out. For example, the Persians always seem to knock the Babylonians out of the game, and if you are European, you always seem to be at war with Germany or Russia.
 
I play with the linking on, but I suspect I may be in the minority (I also almost always play random civs). I play with it on primarily because I think it provides slightly better balance in many circumstances, although that balance has been weakened a bit with PTW and C3C. I believe it provides just a bit more balance because, by and large, the culture groupings reflect civs with UUs that come about the same time in the tech tree -- with linking off, I've found the AI civs have trouble dealing with an ancient age UU unless they have one as well. An AI with an ancient age UU, and an early golden age, would often steamroller neighbors with later UUs, meaning the later games tended to have disproportionate representation by civs with early UUs.

Master Shake - my memories of vanilla are vague, but I think that PTW and C3C handle civ selection and distribution in the same manner (i.e., even in PTW, I would expect to see 3 certain neighbors if 4 of us were on one landmass -- if on different landmasses, other options were possible such as 4 different culture groups with 2 civs from each group sharing a landmass).
 
My current game I chose Celts, my opponents are France, Netherlands, Spain, Germany, France, Scandinavia and (what) Mongolia.
 
Originally posted by mdm
My current game I chose Celts, my opponents are France, Netherlands, Spain, Germany, France, Scandinavia and (what) Mongolia.

Sounds like France started with a really strong position. :rolleyes:
 
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