[Vanilla] Culture and Tourism Guide

I suggest moving the "mechanics" towards the end of each section, or maybe splitting into two parts: one part that remains at the beginning that summarizes the key points a person needs to know, and one part near the end (or in a separate page) that goes into the finer details.

Also, it may benefit from having a "Part 0" that gives the high level overview of the culture victory -- e.g. the key points oversimplified being "culture gives domestic tourists, tourism gives foreign tourists, here's how to read the victory screen".

I.e. try to put the things one wants to see in a casual reading near the front, and the finer details in later sections for readers that want to consume them.
 
I suggest moving the "mechanics" towards the end of each section, or maybe splitting into two parts: one part that remains at the beginning that summarizes the key points a person needs to know, and one part near the end (or in a separate page) that goes into the finer details.

Also, it may benefit from having a "Part 0" that gives the high level overview of the culture victory -- e.g. the key points oversimplified being "culture gives domestic tourists, tourism gives foreign tourists, here's how to read the victory screen".

I.e. try to put the things one wants to see in a casual reading near the front, and the finer details in later sections for readers that want to consume them.

OK will put the strategies first... shifting things around is a bit of a pain but I will see what can do.
 
Thanks for detailed guide!

Few notes at first look :
1) Improvement - chateaux - +1 culture base +2 per wonder adj, iirc
2) wonder - colosseum +2 culture for cities in 6 tiles. If you get 7-8 cities in range, it's 14 or 16 culture in that early, before counting +5% every yeild from amenity.
 
1) Improvement - chateaux - +1 culture base +2 per wonder adj, iirc
2) wonder - colosseum +2 culture for cities in 6 tiles. If you get 7-8 cities in range, it's 14 or 16 culture in that early, before counting +5% every yeild from amenity.

Thanks and checking ... its a pain because there are so many references out there with the wrong info! Amenity yields I do not include... Will get a french game going and check both.

Done: Changed
 
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Fantastic Cultural and Tourism Guide, Victoria!

Just some minor corrections as I read through the guide:

1) Cultural City State provides culture to Capital with a single Envoy, not 3 as stated in the guide (probable copy and paste error).

2) Ziggurat - early in the guide it is followed by "(Babylon)"; it should be "(Sumeria)".

3) BT or Base Tourism is the amount of raw tourism and item or building produces
 
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Amazing piece of work...should get copy pasted into the civilopedia in the next update.

typo Mary Leakey (not blakely)

Some things on some of the values

Great Work of Writing:
under "Tourism objects" you have it at 2 base, it should be 4 base (that fits with what you have everywhere else)

Great works of Music: 3 base under tourism objects
under Great Works: Great Musician is blank (should be 54, 3 base x 3 satellites x 2 works x 2 computers x 1.5 trade+borders)
under Great Works of music: you have it at 4 base though (should be 3)

Artifacts: 3 base (under both tourism objects and archaeology)
How many cities we need: Museum 54: should be 27=3 base x 3 artifacts x 3 (theming and heritage) ..unless you are using Leakey for that calculation)
under Great Works: Archaeologist 54: should be 81=3 base x 3 artifacts x 3 (theming and heritage) x 2 computers x 1.5 (trade+borders)


Great works of art : under Tourism objects and 'Great Works' 2 base
under Great Works: Great Artist in Museum 48: should be 54=2 base x 3 works x 3 (heritage+theming) x 2 computers x 1.5 (trade+borders)
 
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thanks ... and @Sun Tzu Wu is updating me a load of little things that went wrong mainly to do with the upload but also my lack of perfection. I am a little autistic in my ways.
Is it OK though?
It is very good... really surprised heritage didn't apply to non museum art, its weak already.
 
What really surprised me was just how powerful the museum is... I am rushing Acropolis (i?) with Pericles ATM... I do not even have the classic republic and my first acropolis is down!

Also I was very surprised that trading with the last few players made little difference... its just a simple maths thing I missed at first but it means I do not have to be nice to everyone!
 
hey now ~ great guide!

wish i'd found it before we started our culture SG, but still very valuable nonetheless!

thanks for taking the time!
 
wish i'd found it before we started our culture SG, but still very valuable nonetheless!

NP, its not everything... and I'm playing culture most the time. There is still lots of nuances and am still learning.
I am currently pondering Greece vs America as which is better

Where is your guide? on another site or were you doing it for here? I did place lots of chats for opinions and say I was creating a guide.
 
I'm finding Russia and Kongo to be the easiest cultural victories (particularly if the other is not in the game). Greece is nice for early culture from combat and the half-price Acropolis is great, but the hill requirement is surprisingly limiting and getting a religion is iffy on deity without sacrificing early expansion.

Three things I'm finding that really need to be toned down a bit -

1) Triple tourism from relics. If you found your own religion, this is a no brainer. Even if you are terribly unfortunate and can't generate your own relics (no Nan Madol or Yerevan), you can always trade for relics (see #3). And if you are Kongo, a capitol filled with five relics is powerful all on it's own, but if you can get it to be the religion with triple relic bonuses, it's +120 tourism from 5 relics. I typically don't try to manage my religion as Kongo (I take whatever comes) except to prevent a religious victory, but the capitol is the one exception - I will manually spread the necessary religion to the capitol as soon as I can.

2) Artifacts being worth more tourism than Art. Sure, artifacts require additional production in the form of an archaeologist, but they are easy to obtain and easy to theme. I find myself building a single art museum for the civics inspiration and to stash art for trading (see #3), but I don't permanently keep art there (except possibly some sculpture as Kongo). As Kongo or England, artifacts are an even bigger no-brainer over art museums. Victoria gets the bigger archaeological museums and Kongo's artifact bonuses are
doubled with a themed museum, so +12 food, gold, hammers with a themed archaeological museum.

3) Trading great works with the AI. The AI values great works, but it seems to value them all equally and will trade 1 for 1. Need some relics to fill Kongo's capitol or all your temples? Trade art for relics. Out of space for relics? Trade art for books. It's currently easy to come out way ahead in these trades and you can target your trades with civs that aren't going to run up your required tourist numbers.

My recent cultural wins have all been very minimalistic - no wonders, very few different districts used, barely getting any broadcast centers built before I win, so music plays a very small part of the tourism I have at game end. If one manages to fend off aggressive neighbors, winning is a bit too easy and straight-forward, even at deity (Peter neatly solves getting a religion on deity and not trying for wonders solves the wonder race problem).
 
The toned down a bit was a call to nerf/balance a few things in the game rather than a need to modify the guide. I think you could add something about trading great works as that has proven to be a useful way to get rid of extra art and/or obtain the right kind of art for theming. But you have the relics and artifacts covered well as primary ways to build base tourism.
 
Kongo is def OP too easy. I'm not sure Peter is at the same level for tourism. The religious start helps but does slow you down while someone like gorgo or a well played pericles can shoot up that culture tree so quickly theyll get Cristo. Americas ability to clear ground early and double tourism late is scary.

Single player ypu can do it with just about anyone TBH, its just surviving intact until turn 150. I do hope they make the AI more challenging soon.
 
The trading AI really is moronic to the point of it feeling exploitish.

What to do with that early great musician before you have broadcast centers? Trade the music for books. Between printing and space race, books will generate +8 tourism while music is +4. Once space race is hit, trade the books back for the very same music and up those spots to +12 tourism.
 
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