1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

[Vanilla] Culture and Tourism Guide

Discussion in 'Civ6 - Strategy & Tips' started by Victoria, Nov 29, 2016.

  1. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,669
  2. Wizard-Bob

    Wizard-Bob Chieftain

    Joined:
    Sep 7, 2010
    Messages:
    82
    Gender:
    Male
    Location:
    Palm Beach County, FL
    Very nice guide, Victoria. Thank you!
     
  3. MyOtherName

    MyOtherName Chieftain

    Joined:
    Dec 7, 2004
    Messages:
    1,526
    I suggest moving the "mechanics" towards the end of each section, or maybe splitting into two parts: one part that remains at the beginning that summarizes the key points a person needs to know, and one part near the end (or in a separate page) that goes into the finer details.

    Also, it may benefit from having a "Part 0" that gives the high level overview of the culture victory -- e.g. the key points oversimplified being "culture gives domestic tourists, tourism gives foreign tourists, here's how to read the victory screen".

    I.e. try to put the things one wants to see in a casual reading near the front, and the finer details in later sections for readers that want to consume them.
     
    iamliberal and Victoria like this.
  4. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,669
    OK will put the strategies first... shifting things around is a bit of a pain but I will see what can do.
     
  5. trojan13

    trojan13 Chieftain

    Joined:
    Jan 12, 2013
    Messages:
    85
    Thanks for detailed guide!

    Few notes at first look :
    1) Improvement - chateaux - +1 culture base +2 per wonder adj, iirc
    2) wonder - colosseum +2 culture for cities in 6 tiles. If you get 7-8 cities in range, it's 14 or 16 culture in that early, before counting +5% every yeild from amenity.
     
    Victoria likes this.
  6. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,669
    Thanks and checking ... its a pain because there are so many references out there with the wrong info! Amenity yields I do not include... Will get a french game going and check both.

    Done: Changed
     
    Last edited: Nov 29, 2016
  7. Sun Tzu Wu

    Sun Tzu Wu Chieftain Supporter

    Joined:
    Mar 26, 2007
    Messages:
    7,920
    Fantastic Cultural and Tourism Guide, Victoria!

    Just some minor corrections as I read through the guide:

    1) Cultural City State provides culture to Capital with a single Envoy, not 3 as stated in the guide (probable copy and paste error).

    2) Ziggurat - early in the guide it is followed by "(Babylon)"; it should be "(Sumeria)".

    3) BT or Base Tourism is the amount of raw tourism and item or building produces
     
    Last edited: Nov 29, 2016
    Victoria likes this.
  8. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,669
    Done and thanks
     
  9. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,308
    Amazing piece of work...should get copy pasted into the civilopedia in the next update.

    typo Mary Leakey (not blakely)

    Some things on some of the values

    Great Work of Writing:
    under "Tourism objects" you have it at 2 base, it should be 4 base (that fits with what you have everywhere else)

    Great works of Music: 3 base under tourism objects
    under Great Works: Great Musician is blank (should be 54, 3 base x 3 satellites x 2 works x 2 computers x 1.5 trade+borders)
    under Great Works of music: you have it at 4 base though (should be 3)

    Artifacts: 3 base (under both tourism objects and archaeology)
    How many cities we need: Museum 54: should be 27=3 base x 3 artifacts x 3 (theming and heritage) ..unless you are using Leakey for that calculation)
    under Great Works: Archaeologist 54: should be 81=3 base x 3 artifacts x 3 (theming and heritage) x 2 computers x 1.5 (trade+borders)


    Great works of art : under Tourism objects and 'Great Works' 2 base
    under Great Works: Great Artist in Museum 48: should be 54=2 base x 3 works x 3 (heritage+theming) x 2 computers x 1.5 (trade+borders)
     
    Last edited: Nov 29, 2016
    Victoria likes this.
  10. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,669
    thanks ... and @Sun Tzu Wu is updating me a load of little things that went wrong mainly to do with the upload but also my lack of perfection. I am a little autistic in my ways.
    Is it OK though?
     
  11. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,308
    It is very good... really surprised heritage didn't apply to non museum art, its weak already.
     
  12. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,669
    What really surprised me was just how powerful the museum is... I am rushing Acropolis (i?) with Pericles ATM... I do not even have the classic republic and my first acropolis is down!

    Also I was very surprised that trading with the last few players made little difference... its just a simple maths thing I missed at first but it means I do not have to be nice to everyone!
     
    iamliberal and Sun Tzu Wu like this.
  13. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,643
    Location:
    Philadelphia
    hey now ~ great guide!

    wish i'd found it before we started our culture SG, but still very valuable nonetheless!

    thanks for taking the time!
     
  14. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,669
    NP, its not everything... and I'm playing culture most the time. There is still lots of nuances and am still learning.
    I am currently pondering Greece vs America as which is better

    Where is your guide? on another site or were you doing it for here? I did place lots of chats for opinions and say I was creating a guide.
     
  15. Browd

    Browd Dilettante Administrator

    Joined:
    Aug 5, 2012
    Messages:
    10,828
    Gender:
    Male
    Location:
    Washington, DC
    I think he's referring to a culture Succession Game, not a culture guide.
     
    Victoria likes this.
  16. walkerjks

    walkerjks Chieftain

    Joined:
    Oct 29, 2005
    Messages:
    443
    I'm finding Russia and Kongo to be the easiest cultural victories (particularly if the other is not in the game). Greece is nice for early culture from combat and the half-price Acropolis is great, but the hill requirement is surprisingly limiting and getting a religion is iffy on deity without sacrificing early expansion.

    Three things I'm finding that really need to be toned down a bit -

    1) Triple tourism from relics. If you found your own religion, this is a no brainer. Even if you are terribly unfortunate and can't generate your own relics (no Nan Madol or Yerevan), you can always trade for relics (see #3). And if you are Kongo, a capitol filled with five relics is powerful all on it's own, but if you can get it to be the religion with triple relic bonuses, it's +120 tourism from 5 relics. I typically don't try to manage my religion as Kongo (I take whatever comes) except to prevent a religious victory, but the capitol is the one exception - I will manually spread the necessary religion to the capitol as soon as I can.

    2) Artifacts being worth more tourism than Art. Sure, artifacts require additional production in the form of an archaeologist, but they are easy to obtain and easy to theme. I find myself building a single art museum for the civics inspiration and to stash art for trading (see #3), but I don't permanently keep art there (except possibly some sculpture as Kongo). As Kongo or England, artifacts are an even bigger no-brainer over art museums. Victoria gets the bigger archaeological museums and Kongo's artifact bonuses are
    doubled with a themed museum, so +12 food, gold, hammers with a themed archaeological museum.

    3) Trading great works with the AI. The AI values great works, but it seems to value them all equally and will trade 1 for 1. Need some relics to fill Kongo's capitol or all your temples? Trade art for relics. Out of space for relics? Trade art for books. It's currently easy to come out way ahead in these trades and you can target your trades with civs that aren't going to run up your required tourist numbers.

    My recent cultural wins have all been very minimalistic - no wonders, very few different districts used, barely getting any broadcast centers built before I win, so music plays a very small part of the tourism I have at game end. If one manages to fend off aggressive neighbors, winning is a bit too easy and straight-forward, even at deity (Peter neatly solves getting a religion on deity and not trying for wonders solves the wonder race problem).
     
    Sun Tzu Wu likes this.
  17. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,669
    Good write up @walkerjks . What part of it do you feel is not already included in the guide?
    I wAs trying to keep too much detail out as it is long enough
     
  18. walkerjks

    walkerjks Chieftain

    Joined:
    Oct 29, 2005
    Messages:
    443
    The toned down a bit was a call to nerf/balance a few things in the game rather than a need to modify the guide. I think you could add something about trading great works as that has proven to be a useful way to get rid of extra art and/or obtain the right kind of art for theming. But you have the relics and artifacts covered well as primary ways to build base tourism.
     
  19. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,669
    Kongo is def OP too easy. I'm not sure Peter is at the same level for tourism. The religious start helps but does slow you down while someone like gorgo or a well played pericles can shoot up that culture tree so quickly theyll get Cristo. Americas ability to clear ground early and double tourism late is scary.

    Single player ypu can do it with just about anyone TBH, its just surviving intact until turn 150. I do hope they make the AI more challenging soon.
     
  20. walkerjks

    walkerjks Chieftain

    Joined:
    Oct 29, 2005
    Messages:
    443
    The trading AI really is moronic to the point of it feeling exploitish.

    What to do with that early great musician before you have broadcast centers? Trade the music for books. Between printing and space race, books will generate +8 tourism while music is +4. Once space race is hit, trade the books back for the very same music and up those spots to +12 tourism.
     
    iamliberal and Sun Tzu Wu like this.

Share This Page

Ebates: Get Paid to Shop