Culture bomb beyond 3 hex limit

patsfan454

Warlord
Joined
Jul 22, 2010
Messages
131
Something that I just discovered that can be pretty important in certain situations. If you have a resource outside of the 3 hex limit of one of your cities, once you have a great artist you can culture bomb those hexes and gain access to that resource. Obviously if it's outside the 3 hex limit of one of your cities they won't be able to work it, but building an improvement on it grants access to that resource. Doing this can be far more economical than building an entire new city to gain access to a luxury/strategic resource.
 
Screenies please. This could be very interesting, like the old colnies in [civ3]

btw Phirst!
 
Can't help you there. I've suspended civving until Friday 'cos of exams
 
Must… play… civ… beautiful graphics… smell of new game… must… resist…
 
Yes culture bomb can be used to give you resources :D, this was already known, I wonder if it still works properly, i.e resources able to be worked and added to your tally, if you culture bomb something which doesn't then connect to one of your cities, so you'll have a 5 hex bit of culture in the middle of nowhere grabbing a few resources.
 
Yes culture bomb can be used to give you resources :D, this was already known

It may have been known to you, but it wasn't to me, and possibly others. Thank you for this explanation and the great series of screenshots! This will be put to good use if and when I get great artists.
 
Scratch that if, laddie, you will get them.
 
What can you do to influence what kind of great person you get? Or is it simply random? Are there wonders that bring in certain great persons over others?
 
Hi FroBodine, welcome to the CFC forums.

What can you do to influence what kind of great person you get?
Assign specialists of the appropriate type in your cities. Science specialists make great scientists, artist specialists make great artists.

Are there wonders that bring in certain great persons over others?
Yes, wonders produce great person points of a particular type.

In the city screen, if you go to specialist allocation (on the right) then you can watch as the great person points of each type accrue.
 
From the Demo I've seen that you have different GP bars based on their type per city. IE: Athens has a bar for great scientists and a bar for great engineers. When one of the bars fills up, it gets reset and the limit goes up for all the GP in that city. My question is, does it just make the limit go up in that city or does it make it go up for other cities too? So if Athens pops a great person, does Sparta need 100 or 200 points to pop a great person?
 
OP: ooo thats good to know, thanks! I can actually use that in a game I have to get some oil.
 
The culture bomb works fine but it might anger your neighbors. Oda just told me that I was pushing it with my latest land acquisition.
 
What exactly did you do? Did you do a culture bomb on tiles hexes along his border?
 
You can also hexes outside of the workable range through cultural expansion (even though you can't buy them). Though this is unreliable and takes a long time. I made a culture mega-city one game, just for fun, and they pretty much claimed every land tile within workable range (but not the sea tiles) before they grabbed tiles at distance 4. But they did allow me to claim the resources at that distance.
 
I assume that you can't expand to the other side of the sea (at least in unmodded vanilla).
Maybe in a mod with rivers you could have a city on both sides of the river… [/wishful thinking]
 
I assume that you can't expand to the other side of the sea (at least in unmodded vanilla).
Maybe in a mod with rivers you could have a city on both sides of the river… [/wishful thinking]

You can, I played out the building tutorial scenario extra long to check a few things, since the turns were super fast, and by the time I finished my culture had almost covered all the islands on the map.
 
From the Demo I've seen that you have different GP bars based on their type per city. IE: Athens has a bar for great scientists and a bar for great engineers. When one of the bars fills up, it gets reset and the limit goes up for all the GP in that city. My question is, does it just make the limit go up in that city or does it make it go up for other cities too? So if Athens pops a great person, does Sparta need 100 or 200 points to pop a great person?

Many of the GP mechanics are the same from IV (thank god!). What's changed is that the pool is GPP are now divided per-city, per-GP. So yes, Sparta may have 90/100 progress towards the first great scientist. But if Athens generates one at the same moment, Sparta will now be 90/200. It goes up by 100 each time, like IV. So if you have two "GP farms" or specialist cities, they will most likely alternate between which one will generate the GP, even with a mish-mash of specialists. This is different from IV in that it's viable to generate GPP's from multiple cities.
 
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