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Culture bomb beyond 3 hex limit

Discussion in 'Civ5 - Strategy & Tips' started by patsfan454, Sep 21, 2010.

  1. patsfan454

    patsfan454 Chieftain

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    Something that I just discovered that can be pretty important in certain situations. If you have a resource outside of the 3 hex limit of one of your cities, once you have a great artist you can culture bomb those hexes and gain access to that resource. Obviously if it's outside the 3 hex limit of one of your cities they won't be able to work it, but building an improvement on it grants access to that resource. Doing this can be far more economical than building an entire new city to gain access to a luxury/strategic resource.
     
  2. Takhisis

    Takhisis Would-be overnight hero

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    up yours!
    Screenies please. This could be very interesting, like the old colnies in [civ3]

    btw Phirst!
     
  3. patsfan454

    patsfan454 Chieftain

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  4. Takhisis

    Takhisis Would-be overnight hero

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    up yours!
    Can't help you there. I've suspended civving until Friday 'cos of exams
     
  5. patsfan454

    patsfan454 Chieftain

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  6. Takhisis

    Takhisis Would-be overnight hero

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    up yours!
    Must… play… civ… beautiful graphics… smell of new game… must… resist…
     
  7. 12agnar0k

    12agnar0k Chieftain

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    Yes culture bomb can be used to give you resources :D, this was already known, I wonder if it still works properly, i.e resources able to be worked and added to your tally, if you culture bomb something which doesn't then connect to one of your cities, so you'll have a 5 hex bit of culture in the middle of nowhere grabbing a few resources.
     
  8. FroBodine

    FroBodine Chieftain

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    It may have been known to you, but it wasn't to me, and possibly others. Thank you for this explanation and the great series of screenshots! This will be put to good use if and when I get great artists.
     
  9. Takhisis

    Takhisis Would-be overnight hero

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    up yours!
    Scratch that if, laddie, you will get them.
     
  10. FroBodine

    FroBodine Chieftain

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    What can you do to influence what kind of great person you get? Or is it simply random? Are there wonders that bring in certain great persons over others?
     
  11. Ahriman

    Ahriman Tyrant

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    Hi FroBodine, welcome to the CFC forums.

    Assign specialists of the appropriate type in your cities. Science specialists make great scientists, artist specialists make great artists.

    Yes, wonders produce great person points of a particular type.

    In the city screen, if you go to specialist allocation (on the right) then you can watch as the great person points of each type accrue.
     
  12. Olleus

    Olleus Warlord

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    From the Demo I've seen that you have different GP bars based on their type per city. IE: Athens has a bar for great scientists and a bar for great engineers. When one of the bars fills up, it gets reset and the limit goes up for all the GP in that city. My question is, does it just make the limit go up in that city or does it make it go up for other cities too? So if Athens pops a great person, does Sparta need 100 or 200 points to pop a great person?
     
  13. cembandit

    cembandit Chieftain

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    OP: ooo thats good to know, thanks! I can actually use that in a game I have to get some oil.
     
  14. De Lorimier

    De Lorimier North American Scum

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    The culture bomb works fine but it might anger your neighbors. Oda just told me that I was pushing it with my latest land acquisition.
     
  15. Takhisis

    Takhisis Would-be overnight hero

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    up yours!
    What exactly did you do? Did you do a culture bomb on tiles hexes along his border?
     
  16. MasterDinadan

    MasterDinadan Chieftain

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    You can also hexes outside of the workable range through cultural expansion (even though you can't buy them). Though this is unreliable and takes a long time. I made a culture mega-city one game, just for fun, and they pretty much claimed every land tile within workable range (but not the sea tiles) before they grabbed tiles at distance 4. But they did allow me to claim the resources at that distance.
     
  17. Zelig

    Zelig Beep Boop

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    FWIW, cities will also keep expanding beyond their workable borders. (I assume until the map is full.)

    edit: Argh, cross-post with MasterDinadan...
     
  18. Takhisis

    Takhisis Would-be overnight hero

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    up yours!
    I assume that you can't expand to the other side of the sea (at least in unmodded vanilla).
    Maybe in a mod with rivers you could have a city on both sides of the river… [/wishful thinking]
     
  19. Zelig

    Zelig Beep Boop

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    You can, I played out the building tutorial scenario extra long to check a few things, since the turns were super fast, and by the time I finished my culture had almost covered all the islands on the map.
     
  20. goodolarchie

    goodolarchie Chieftain

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    Many of the GP mechanics are the same from IV (thank god!). What's changed is that the pool is GPP are now divided per-city, per-GP. So yes, Sparta may have 90/100 progress towards the first great scientist. But if Athens generates one at the same moment, Sparta will now be 90/200. It goes up by 100 each time, like IV. So if you have two "GP farms" or specialist cities, they will most likely alternate between which one will generate the GP, even with a mish-mash of specialists. This is different from IV in that it's viable to generate GPP's from multiple cities.
     

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