Blazenclaw
eccentric eclectic
- Joined
- Sep 19, 2010
- Messages
- 496
@Toffer90 and I are torn between two options, and I believe some input may be helpful.
Option 1: "Equilibrium Culture"
In this case, culture continues to decay regardless of whether culture is actively being put onto a tile or not. This means that a city that stops producing culture buildings will after some time reach a fixed value of culture for that civ/buildings/trait/civic combination and not continue to rise indefinitely each turn.
Option 2: "Infinite Growth Culture"
In this case, culture will only decay on plots where culture is not being actively placed. This means that a city that stops producing culture buildings will continue to accumulate culture indefinitely (build 42 and prior, vanilla civ4).
Note that v43 currently is under Option 1 "Equilibrium Culture", but does contain a bug (of sorts) in which the decay is too slow, leading culture to seemingly never disappear when a city is conquered. This bug of non-disappearing culture will be fixed in v43.1 regardless of which option is chosen. (There's a second consideration here of whether a tile that loses culture input should immediately have control be lost or decay until it's lost, but that is independent of the two options above).
Reasoning/Implications of Equilibrium Culture:
Edit: Included short ver of some of Toffer's args beow
Option 1: "Equilibrium Culture"
In this case, culture continues to decay regardless of whether culture is actively being put onto a tile or not. This means that a city that stops producing culture buildings will after some time reach a fixed value of culture for that civ/buildings/trait/civic combination and not continue to rise indefinitely each turn.
Option 2: "Infinite Growth Culture"
In this case, culture will only decay on plots where culture is not being actively placed. This means that a city that stops producing culture buildings will continue to accumulate culture indefinitely (build 42 and prior, vanilla civ4).
Note that v43 currently is under Option 1 "Equilibrium Culture", but does contain a bug (of sorts) in which the decay is too slow, leading culture to seemingly never disappear when a city is conquered. This bug of non-disappearing culture will be fixed in v43.1 regardless of which option is chosen. (There's a second consideration here of whether a tile that loses culture input should immediately have control be lost or decay until it's lost, but that is independent of the two options above).
Reasoning/Implications of Equilibrium Culture:
- Opinion: "An old city does not necessarily have more culture by simple virtue of being older, but should have more culture because it has had more years to build shrines, temples, houses of learning, etc."
- As age plays less of a role in culture strength, it should be easier to tell when you are winning a culture war, and have such culture conflict be more dynamic. It, when balanced correctly, should make it possible to culture flip cities besides simply those that have been more recently founded than yours.
- Age still plays a factor for the culture level of city, which means it emits a larger strength at range. Even if a new city is rapidly constructed to have all current culture buildings, it will be many culture levels behind a long-established city, and so not exert as much influence at range even if base output is identical (unless a culture bomb is used to speed things up).
- "Culture doubles after X years" can be applied to more buildings; this will give old cities a further leg up compared to new ones once "all buildings" have been built. This can be done for infinite culture too, but has a much larger effect in this paradigm (as double culture in X years is more overshadowed by the simple age of the city).
- Greater impact/importance of things like civics, traits on culture output after reaching "all buildings" stage.
- Opinion: "The right a culture/nation has to a plot should always increase as long as it is under their control, it shouldn't just stagnate at some value now and then"
- An old city, even if not heavily invested into culture production, would have a stronger cultural presence and ability to defend itself from usurpers.
- Slower but larger response to shifts in culture; increasing culture by 10% over your opponent will have a larger impact many many turns later if you can keep the 10% consistently.
- Less codelines to read per plot per turn and less code in general, "keep it simple stupid".
- No changes to effect of culture bomb.
Edit: Included short ver of some of Toffer's args beow
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