WelshGandalf
King
- Joined
- Sep 6, 2010
- Messages
- 743
Hey hey,
Ive been thinking for a while about doing a culture-domination game. This is where you try to win via domination but without war, by out-culturing everyone. It's been done before but not that often. With the Oz-man having a great artist only game on at the moment, it made me think about doing it again. So, after seeking his permission as I didn't wish to steal his thunder, I've decided to go for it.
I'll be doing it in the style of Neal or the Oz-man, where I post up a round and people can comment on it/offer advice. Hopefully the story as well as the game will be entertaining.
Our leader will be Pericles the Cool. He has a cool helmet and does the best swimming impression of any leader in the game behold
Y'know, looking at it again, I think that's a great DJ impression...
He is Creative which helps both in early culture/border popping (+2 a city), and in getting cultural buildings built quickly (Libraries, theatres and colosseums). He is also Philosophical (+100% great people, half-price universities) which will help a lot with generating great artists. Thats going to be something I will try and do a lot this game.
The UU is the Phalanx, but who cares as the game will be Always Peace. The UB is the Odeon, which replaces the colosseum. It gives +2
instead of +1
and also 3 culture. This combines very well with the cultural trait, meaning this building effectively costs only 40 hammers. So for 110 hammers, a city can build a library, theatre and Odeon, for a total of 8 culture a turn. Sweet!
Map = Pangea, this means 4 AI, huts/events off (considering having them on in the future), Always Peace. Difficulty = Noble, I think it should be possible on Prince and maybe Monarch too (depending on settings) but let's not get ahead of ourselves here.
Strategy...
From reading some other games done in this style, Stonehenge is valued highly. However as I'm a cultural leader, I don't think it's necessary. What is important, though, is early settling,
getting cities in the most far-flung places from where your culture can influence the other civs many years in the future. I'd rather an extra settler than Stonehenge.
Wonders are great source of culture of course, so I will try and build some of these in cities bordering the other civs. Another lynchpin of the strategy will be to generate lots of great artists, taking advantage of the Philosophical trait. Settling these early on will provide great culture through the years, and help to offset the terrible maintenance costs that I will incur as a result of far-flung settling.
Finally in terms of strategy, I will head for drama early for half-price theatres. If you didn't know, the cultural output of buildings doubles 1,000 years after they are built, hence theatres/libraries/other cultural buildings built in the BCs will return an awful lot of culture in the years to come.
Normally around here a starting screenshot will be inserted. However I have played the first 2 round of this game already and forgot to make a 4000 BC save... so you'll have to make do without
I will try and get rounds 1 and 2 up in the next week, if not quicker. I'll tell you that it did show 1 wet wheat and 2 crabs though
The plan for the first round will be...
The Oracle will give great base culture which will double before too long, and discovering CoL will let me found a religion (+5 culture in that city) and spread it for more cultural goodness. It also opens up CoL though I don't know when I will want to switch to that... it's a tough question.
Ive been thinking for a while about doing a culture-domination game. This is where you try to win via domination but without war, by out-culturing everyone. It's been done before but not that often. With the Oz-man having a great artist only game on at the moment, it made me think about doing it again. So, after seeking his permission as I didn't wish to steal his thunder, I've decided to go for it.
I'll be doing it in the style of Neal or the Oz-man, where I post up a round and people can comment on it/offer advice. Hopefully the story as well as the game will be entertaining.
Our leader will be Pericles the Cool. He has a cool helmet and does the best swimming impression of any leader in the game behold

Y'know, looking at it again, I think that's a great DJ impression...
He is Creative which helps both in early culture/border popping (+2 a city), and in getting cultural buildings built quickly (Libraries, theatres and colosseums). He is also Philosophical (+100% great people, half-price universities) which will help a lot with generating great artists. Thats going to be something I will try and do a lot this game.
The UU is the Phalanx, but who cares as the game will be Always Peace. The UB is the Odeon, which replaces the colosseum. It gives +2


Map = Pangea, this means 4 AI, huts/events off (considering having them on in the future), Always Peace. Difficulty = Noble, I think it should be possible on Prince and maybe Monarch too (depending on settings) but let's not get ahead of ourselves here.
Strategy...
From reading some other games done in this style, Stonehenge is valued highly. However as I'm a cultural leader, I don't think it's necessary. What is important, though, is early settling,
getting cities in the most far-flung places from where your culture can influence the other civs many years in the future. I'd rather an extra settler than Stonehenge.
Wonders are great source of culture of course, so I will try and build some of these in cities bordering the other civs. Another lynchpin of the strategy will be to generate lots of great artists, taking advantage of the Philosophical trait. Settling these early on will provide great culture through the years, and help to offset the terrible maintenance costs that I will incur as a result of far-flung settling.
Finally in terms of strategy, I will head for drama early for half-price theatres. If you didn't know, the cultural output of buildings doubles 1,000 years after they are built, hence theatres/libraries/other cultural buildings built in the BCs will return an awful lot of culture in the years to come.
Normally around here a starting screenshot will be inserted. However I have played the first 2 round of this game already and forgot to make a 4000 BC save... so you'll have to make do without

I will try and get rounds 1 and 2 up in the next week, if not quicker. I'll tell you that it did show 1 wet wheat and 2 crabs though

The plan for the first round will be...
- Settle capital and explore
- Explore the map
- Settle aggressively close to the AI
- Build the Oracle in one of these newly settled cities, grab CoL with it
The Oracle will give great base culture which will double before too long, and discovering CoL will let me found a religion (+5 culture in that city) and spread it for more cultural goodness. It also opens up CoL though I don't know when I will want to switch to that... it's a tough question.