Zachriel
Kaiser
Do it to them before they do it to you.
Attack your neighbor with culture:
http://www.crowncity.net/civ3/Culture.htm
Attack your neighbor with culture:
http://www.crowncity.net/civ3/Culture.htm
Originally posted by Randius
Hmm... You guys seem to have tons of flippings happening in your games. I have NEVER got even a single flipped city in my favor in the entire time I played Civ III from its release date. Could someone tell me why I'm not getting flips?
Besides, AI cities of importance (resources) will NEVER flip to you
Originally posted by simwiz2
One problem I have with borders is the automatic city-radius. Say you have a city, and you have a border radius of 4. If the AI builds a city 5 squares away(next to border), they automatically get those 3 squares inside your border, just because they are in its 1x1 radius! And then it gets 10 cp, and your borders go back more because, regardless of your city's culture, it has to have its 2x2 radius!
Originally posted by Troyens
Borders with improvements on them should never, never flip. And that should be patched, Firaxis.
Originally posted by Troyens
Civilizations DO NOT HAVE "Cultural Borders"; they have POLITICAL BORDERS determined by warfare and diplomacy far more than culture. That is what determines if a war occurs, and who controls what resource.
Spies and 'enlightening' the cities rulers to your benevolent rule?Originally posted by connor
On a very frustrating note, I am having a problem getting a Russian city to flip to me. Somehow the Russians managed to build a village in the desert that is completely surrounded be native German founded cities. I am far culturally superior to the Russians, far more advanced, huge army, etc. I cut off all roads outside the village so that it is totally isolated, and yet for 500-1000 years it still has not flipped. I am loathe to declare war as to my knowledge, no civ in this game has ever been at war. The city holds absolutely no strategic value, and yet nothing. It is mainly a thorn in my side. Any ideas?
Originally posted by simwiz2
"As for your other complaint, if the resource is so valuable to you, protect it with a city for crying out loud! Don't blame the game when you make a poor strategic decision!"
you mean put a city 1 square from my existing city, so they can both starve at size 7?
...Originally posted by Marzipan
Border shifting is fine if the squares are unoccupied, but I agree with the original poster that it doesn't make sense for squares that are occupied by a unit to just suddenly switch to the other side. I think it would be better if squares that are occupied by a military unit, worker, or are being worked by a citizen were immune to being culturally annexed.
Originally posted by Chicken_Salad
"My only complaint is how troops get killed when a town switches. But that isn't too big of a pain as it is easy to work around."
It is when you've just based about 10 bombers in that city.![]()