Culture Flipping, have you seen it?

Discussion in 'Civ5 - Strategy & Tips' started by budweiser, Feb 3, 2014.

  1. budweiser

    budweiser King of the Beers

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    Much to my surprise, I flipped a city from two different civs in my last game. It was immortal. Not even remotely expecting it to happen I was taken by surprise. If I had know, I might have been able to capitalize and make more flips happen.

    So, the question is, what is your experience with this feature and have you been able to make it maximize the effect, or is it still an unknown function?
     
  2. Loucypher

    Loucypher King

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    It happens too rarely to truly be able to build upon. First off, you need an opponent with low happiness as it is (Rome and Russia tend to work here, they like to build a LOT). Next, you need high ideological pressure. They need to pick another ideology. They also must decide not to switch ideology despite huge pressure. THEN, you need to hope that their city doesnt flip to another opponent that also has the prefered ideology.
    All in all, too much work, too much random chance, so don't bank on it. But if you're playing cultural, it'll happen.
     
  3. budweiser

    budweiser King of the Beers

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    Fascinating. So it only works in late game. I wonder if you could flip half a civ with intense trade routes.
     
  4. Loucypher

    Loucypher King

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    'Fraid not. Suppose you're facing Rome, and they have -30 unhappiness from their ideology, leading to a net sum of, say, -20. Now let's say Cumae flips to you. Let's also say that this was a Pop 15 city. At this point, Rome not only loses the 15 unhappiness from the population, but also the base city happiness, AND a bit of ideology unhappiness (Which is based on population and number of cities). Thus pushing Rome out of "to be flipped" territory. Usually, this'll ensure no more will flip OR he'll finally crack and go to your ideology, and no more flipping happens.
     
  5. budweiser

    budweiser King of the Beers

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    I'm going to try ideological pressure, multiple trade routes, shared border, religion & diplomats.
     
  6. docbud

    docbud Emperor

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    I've had it happen in a couple of games. In one game it was against the Zulus. A huge city flipped to me, but it was right smack in the middle of HIS continent (and next to his capital). I figured there was no way I could defend it as I would need to get my troops there. So I sold it back to him. I had read somewhere that it would probably flip back to me again later.

    Checked the screen and he was back to major unhappiness. So I started to send troops over with a major naval force (and bombers) to escort them and parked them right outside tha nearest CS and allied it. About 10 turns later the same city flipped to me, and I puppeted it.

    Moved in my troops to defend it via through the CS. I had a heck of a time killing off the rebels as they were pillaging everywhere.

    When the time was appropriate I annexed the city, puchased an airport, and moved some troops via airports. It was the beginning of the end of the Zulus and I quickly took his capital and started steamrolling his continent.

    One of the best games I ever played.
     
    plus likes this.
  7. chazzycat

    chazzycat Deity

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    was it Shaka? I find myself flipping his cities way more than other civs. I'm guessing he just never builds any culture stuff.

    I agree it's too unpredictable to make a strategy out of. Actually it can be detrimental sometimes as well due to unhappiness.
     
  8. Loucypher

    Loucypher King

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    Multiple trade routes into one civ won't matter. Just one. One will get you the entire pressure bonus. Any more would be a waste of effort.
     
  9. Asklepios

    Asklepios Warlord

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    I like the narrative of this.

    "Having trouble with your citizens, Shaka? These chaps thought they'd come over to me to taste the benefits of Freedom. But honestly, we're not about Freedom for everyone, we're about Freedom for my own people. So here, have them back.
    "Oh, a big heap of gold? For me? How kind."
     
  10. budweiser

    budweiser King of the Beers

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    Unfortunately in my game the civ that lost the city was only making 39gpt so I couldn't sell it that low.
     
  11. nanomage

    nanomage Longbowman

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    I've flipped a Hunnic city (18pop, right next to his capital) in my last immortal game. Atilla declared war on me immediately and recaptured the city in 3 turns with huge swarms of everything. I thought AI was scripted to consider declaring war immediately upon a city flip (and decide in favor of it because he's likely to think himself stronger than you on immortal), but from your stories it looks like this is not the case.
     
  12. adcarrymaokai

    adcarrymaokai Emperor

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    Happened on Immortal only when I was pursuing cultural victories and only lategame. Last time it happened, I flipped over 3 Attila's cities. Sold them to some other folks, so that Attila would DoW them.
     
  13. Resipsa

    Resipsa King

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    sell the city to another civ 50% of the time it works everytime.
     
  14. Sharples

    Sharples Prince

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    Since buying BNW since it came out, I have never seen any cities flip over, nor myself.

    Though, I've been playing Emperor since the start of it. :)
     
  15. mclericp

    mclericp Warlord

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    is it possible for the capital to be flipped too or just their other cities
     
  16. chazzycat

    chazzycat Deity

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    if you play enough culture games it will happen. usually from a warmonger

    if you are not going for CV it's very unlikely.
     
  17. calyth

    calyth /bin/sh of a man

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    If you've got enough of a say in the world congress, you could try and embargo him and lock him out of more happiness, which should cause more unhappiness problems. Though I have no idea how likley that is with immortal.
     
  18. Ronza149

    Ronza149 Chieftain

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    Embargo only applies to trade routes,not diplomacy.
     
  19. calyth

    calyth /bin/sh of a man

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    Ah right. Dang.
     
  20. cain3456

    cain3456 King

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    Just saw it for the first time in my game. I was Egypt, and had most of an island to myself. I had seven cities and went tall--two of my cities were over size 30. Persia was on a neighboring island and I had kept them friendly all game. I had freedom, they had order. The other continent had Rome and Greece & were autocrats.
    I was going space race, since Rome & I had a balance of power going among the diplo front. I was the culture leader but not overwhelmingly so. Just a few turns before I won the space race, Persia had a size 29 city flip to me. It wasn't even on my border.
     

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