Kryten
Smeee heeeeed
Many people have voiced their opinion of why they don't like culture flipping. Well, I represent the opposition party and I want to say that I not only like it but I think there should be MORE! Let me illistrate my point with the following historical examples:-
*Suppose I wanted to make a scenario about Alexander the Great (ok, at the moment I can't place cities with the current editor, but one day....). He didn't conquer every city in the Persian Empire, he didn't need to, because many cities (and the whole of Egypt) culture flipped and joined him. I want this to happen in my scenario. Still not convinced? Ok, lets try another one....
*I want to simulate the fall of the Roman Empire. Many cities were conqured by the invading Germans/Goths/Vandals/Franks, and many cities culture flipped and joined them. In fact, the city of Rome herself was conquered and sacked twice by the Goths and once by the Vandals, but each time she culture flipped back to Roman control. How about a later example....
*How can I simulate the breakup of the British Empire? Why, with culture flipping. The India Mutiny could be considered as a culture flip which the British crushed with military might. Later, in 1947, India again culture flipped only this time the British were too exausted by two World Wars to fight to regain it, so India gained it's independance (could it be that because of high corruption in distant cities the British couldn't build enough culture improvements?). And what happened to the armies in these culture flipping cites? Why, you could consider them as disbanded by the new government because of distrust of their loyalty. Now lets try something in more modern times....
*I my world history mod I want to change the name of the Zulus to that of "the African States" and not allow them to build any ships throughout the whole of the game. Several European states land and form colonial cities. Lets call two of these cities "Rhodesia" and "South Africa". Both these 'cities' had a period of colonial rule, followed by a period of white only rule. And I want both of them in my mod to culture flip and become under the control of the "Afican States", again with their garrisons disbanded by the new government. Sound realistic? One last example....
*You could consider breakup of the Soviet Empire in the 1990's as East Germany and Poland, along with several other former Warsaw Pack 'cities', culture flipping and joining the EEC. And their armies disbanded due to economic/political/logistical reasons.
IF YOU PERSUADE FIRAXIS TO REMOVE CULTURE FLIPPING, THEN HOW THE HELL CAN YOU SIMULATE ALL THESE EVENTS! You can't moan about the lack of scenarios if you take away such a valuable tool like this one! Most of the best scenarios made for civ1 and civ2 were made by the players themselves. But they need the tools to do it. And it makes the game far more challenging.
So Firaxis, if you ever read this, please don't remove culture flipping when you bring out your new Editor patch. Just add a button so that the whingers turn it off if they want. But leave the scenario builders all the tools they need to make realy interesting historical mods. I thank you.
*Suppose I wanted to make a scenario about Alexander the Great (ok, at the moment I can't place cities with the current editor, but one day....). He didn't conquer every city in the Persian Empire, he didn't need to, because many cities (and the whole of Egypt) culture flipped and joined him. I want this to happen in my scenario. Still not convinced? Ok, lets try another one....
*I want to simulate the fall of the Roman Empire. Many cities were conqured by the invading Germans/Goths/Vandals/Franks, and many cities culture flipped and joined them. In fact, the city of Rome herself was conquered and sacked twice by the Goths and once by the Vandals, but each time she culture flipped back to Roman control. How about a later example....
*How can I simulate the breakup of the British Empire? Why, with culture flipping. The India Mutiny could be considered as a culture flip which the British crushed with military might. Later, in 1947, India again culture flipped only this time the British were too exausted by two World Wars to fight to regain it, so India gained it's independance (could it be that because of high corruption in distant cities the British couldn't build enough culture improvements?). And what happened to the armies in these culture flipping cites? Why, you could consider them as disbanded by the new government because of distrust of their loyalty. Now lets try something in more modern times....
*I my world history mod I want to change the name of the Zulus to that of "the African States" and not allow them to build any ships throughout the whole of the game. Several European states land and form colonial cities. Lets call two of these cities "Rhodesia" and "South Africa". Both these 'cities' had a period of colonial rule, followed by a period of white only rule. And I want both of them in my mod to culture flip and become under the control of the "Afican States", again with their garrisons disbanded by the new government. Sound realistic? One last example....
*You could consider breakup of the Soviet Empire in the 1990's as East Germany and Poland, along with several other former Warsaw Pack 'cities', culture flipping and joining the EEC. And their armies disbanded due to economic/political/logistical reasons.
IF YOU PERSUADE FIRAXIS TO REMOVE CULTURE FLIPPING, THEN HOW THE HELL CAN YOU SIMULATE ALL THESE EVENTS! You can't moan about the lack of scenarios if you take away such a valuable tool like this one! Most of the best scenarios made for civ1 and civ2 were made by the players themselves. But they need the tools to do it. And it makes the game far more challenging.
So Firaxis, if you ever read this, please don't remove culture flipping when you bring out your new Editor patch. Just add a button so that the whingers turn it off if they want. But leave the scenario builders all the tools they need to make realy interesting historical mods. I thank you.