Yzman
Deity
Just got it tonight roughly same time as my military victory so seems better balanced.
At this time I am wondering what happens if modern finishes and nobody finished a victory condition actually, does the player with most legacy points win?
Before the patch, each civilization was able to start excavation on the same tile until it was excavated, each getting artifacts. It was fixed in 1.0.1I can’t tell, can multiple civs still harvest a single site? I moved an explorer to an AI site and saw the message “already excavating”. However, now that I think about it, maybe a text bug since I didn’t have full movement. I saw an AI explorer come sit on my site, which got me wondering.
You need the natural history mastery for this.I can't dig up artifacts at natural wonders.
You should be able to research at universities. However, I made the mistake to overbuild one, and it is not longer possible there once you started this process. Maybe you made the same mistake?I can't research at universities to get more artifacts. Maybe I need Hegemony to do these things?
They probably need to slow all of them downIt's definitely better balanced now, but I still had enough artifacts at around 50 turns into the modern age, while I took 80 to win science victory. I got 10 artifacts from digs, 3 from overbuilding, and 2 from CS, so I didn't have to wait for future civics. I still think the change is good: less artifacts, no simultaneous digging, and artifacts at natural wonders all felt good.
That said, I still think the modern era forces to play in a too specific way to run for victory. I consider the freedom you have in the first two eras a big strength of 7: you can play nicely in many different ways and don't already optimize your strategy for a specific victory, as you would have for the civ 6 cultural or religious victory, for example. There are many different strategies, beelines, and build orders viable. But in modern age, you still need too follow a path rather strictly. Want a culture win? Don't waste time on researching your civ-specific civics, get hegemony asap. Want to win economy? Beeline railroads and factories, and save up loads of money for factories. Granted, domination has a bit more freedom, as getting an ideology is a priority, but not the end all in which you need to invest all your resources (you wait for the AIs to get theirs anyway). And science victory also has more flexibility, but that's mostly because you cannot do much to speed it up (besides investing in science and buying the two required structures), and it takes very long anyway.
As a side note: I tried out an advanced start in modern and have to say it felt a lot more dynamic in terms of which victory conditions were easiest to reach. What do others think? Is the snowball driving a lot of what we're discussing?
I almost always turn crises off in single player. While I like the idea, I find that when they are impactful it is usually because they hurt the AI. The era transitions do most of the rubber banding, but a lot carries over... Once you get your head around it, snowballing is easy to do.It definitely could, I am a bit disappointed with the Crises, etc. at not hitting the snowball harder (there could even be rubber bandedness/difficulty level factors to it to prevent the downsides)
That’s why the difficulty level should also be involved…I almost always turn crises off in single player. While I like the idea, I find that when they are impactful it is usually because they hurt the AI. The era transitions do most of the rubber banding, but a lot carries over... Once you get your head around it, snowballing is easy to do.
That's quite controversial take. For many people (myself included) tourism is something which should be burned out from civ games forever.But culture victory in CIV7 (as many other things) is such downgrade from culture victory in CIV6 which was one of the best.
Tourism should be main focus for culture victory, it was great idea.
One of problems of CIV7 is they are changing things which are good and needs no changes ....
Culture victory in civ 6 looked fun and had some engaging aspects, but in the end it was either:But culture victory in CIV7 (as many other things) is such downgrade from culture victory in CIV6 which was one of the best.
Tourism should be main focus for culture victory, it was great idea.
One of problems of CIV7 is they are changing things which are good and needs no changes ....
Culture victory in civ 6 looked fun and had some engaging aspects, but in the end it was either:
- full focus on religion from turn 1 to win it fast or
- massive slog into a very late game that is decided by who has the best faith output to spam rock bands
A change was necessary imho. And what they did now (focus on winning starts after 2/3 of the game) was the right idea. Of course, it's not 'there' yet and it requires flashing out or alternatives, but the main concept to make it less of a grind (or that it determines the whole game) worked out nicely.
Yes, these layers are missing and that's a shame (to some extent). Some are rather hidden and not that important, but are there, e.g., the amount of wonders in antiquity and relics in exploration speed up the final project for victory. It's a small benefit, but it is there. As I said above, I think culture victory needs to be fleshed out more and requires an alternatives to artifacts , but I think it is nice that your own past isn't overvalued for it. Hardly any of the countries that "won" the artifacts race or hosted the world's fair in the real world did so because of what they achieved before the 1600s.Its not just about way you achive it, it is number of systems/calculations which went into it.
Wonders, Great Works, National parks, Rock Bands, Relations with other civs, Religion etc
Where are those layers in CIV7 culture victory ???
Agreed on the critique. It's a shame that you are forced to play in a specific way and can't enjoy your civs. But at least it ends faster and 3/4 victories feel more engaging than cultural victory in 6 to meI am saying this with full love for Civ7, I am very addicted and love it... but thus far I think for me it has the worst late game I've played in a Civ game. It's still just clicking till you win, but...
1) You are very pigeonholed into how you play down specific routes, and those routes are nowhere near equal. Millitary is much worse. Culture and Economy are quicker than Science (usually).
2) While in theory what you did before matters to how fast your projects complete, in practice just get more production for the same effect - the game to that point just depends on how well you set up your snowball.
3) You play almost every civ the same way in the modern era, beelining X, and usually ignoring their unique features because it's a race. This would be less bad, but civ switching means we've effectively got 1/3 less civs than advertised.
Antiquity is almost perfect, exploration is way better than I expected, but modern is bad, and if I wasn't trying to unlock momentos I'd probably stop every game at exploration.
I could get behind a victory mini-game for the atomic era. I suspect the modern age would need a few tweaks to turn it into a normal age, but I think it'd be for the best. As long as no new civs are added in any other age as it would probably bring back problem #3.Agreed on the critique. And I think 1) and 3) is why it would be nice to change the third era to a 'normal' one, i.e., one that is played until you reach 100% age progress and has a crisis (World wars, Spanish flue, Stock market crash) at 70%. Then, you switch to the Atomic Age, which isn't a fully fledged age (no new civs and just one tier of buildings and units), but basically a ~ 30 turn race to victory in which you try to finish quickly while you have options to hinder the others.