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Culture Victory Guide

A guide to a culture / tourism victory

  1. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    6,622
    Victoria submitted a new resource:

    Culture Victory Guide - A guide to a culture / tourism victory

    Read more about this resource...
     
  2. ahandac

    ahandac Chieftain

    Joined:
    Dec 30, 2005
    Messages:
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    Location:
    china
    the +2 modifier is from the first envoy of a culture city state, the first envoy of any type to your capital, (+2 hammer , +4 gold ,+2 culture) is always called modifier. so this is from a culture state, you get +4 from the 6th envoy, but the +2 is to your capital only
     
  3. Forbiddentwo

    Forbiddentwo Chieftain

    Joined:
    May 26, 2014
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    112
    Is it viable on Emperor to build a strategy around relics using the Congo or England? if so, any tips?
     
  4. VeronicaCardican

    VeronicaCardican Chieftain

    Joined:
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    Under Seaside resorts the guide says:

    "Eiffel Tower increases the appeal of the owning civilization tiles by +2. Therefore, each resort gains +2 tourism."

    Since resorts yield tourism equal to double the appeal, shouldn't the tower give +4 to each resort?

    That aside thank you very much for all the work that went into the guide.
     
  5. Juan Sebastied

    Juan Sebastied Chieftain

    Joined:
    Feb 24, 2015
    Messages:
    39
    Hi Victoria, i have a question.
    When i read the Tourism of a certain city (or the Tourism of my entire Civ) is that the total of all modifier?
    And if is that how is added for example the 25% of the trade route bonus? If my city has 52 Tourist point and i have trade route with only a Civ so the number of the Tourism is relative to all the other country or is relative to the only other civ with i have the trade route?
     
  6. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
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    The number to left on the main screen is the tourism of all cities combined but not including modifiers shown the victory culture screen. These are because they affect each civ differently.

    A negative % for governments
    A negative % for religion
    A positive % for trade routes
    +25% for open borders.

    So yes, go and look at the victory screen just for culture and hover your mouse over each civ.
    The one very useful thing missing from that screen that used to be there is the culture per turn ( domestic tourists) that civ generates. I have 0 idea why Firaxis made the UI worse by removing this.
     
  7. Thibaulthc

    Thibaulthc Chieftain

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    Brussels
    AFAIK seaside resorts provide ONE tourism per appeal. Doubles with computer and doubles again with Cristo Redendor (so 4 tourism per appeal, not the same mechanics as the great works and artifacts)
     
  8. FearSunn

    FearSunn Chieftain

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    Dec 10, 2017
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    Re: Domestic Tourism formula:
    Domestic Tourism = round down ((accumulated culture + accumulated Civic Eureka culture) / 100)

    It seems like this formula is incomplete as it is not allowing for contraction. I.e once Player[x] accumulates certain amount of culture there is no room for regression.
    This contradicts what actually happens during the game as domestic tourism (staycationers) fluctuates up and down.
    I would assume something is still missed here.
     
  9. Victoria

    Victoria Regina Supporter

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    Apr 11, 2011
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    Yes, it really needs a rewrite, the contraction still happens, some people thought it had stopped but I tested and domestic tourists still drops, and the requirement for foreign tourism points has increased.
    It also does not discuss raiding for culture or using culture more with the R&F patch.
    Certainly not doing anything until after the patch amd if the patch does not fix England decently I will likely stop playing.
     
  10. FearSunn

    FearSunn Chieftain

    Joined:
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    Please dont stop playing and dont stop doing what you are doing here with all this researches! Seriosly. I will mode England for you personally if you want, just dont quit! :)
     
  11. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
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    If I remember how it worked correctly 1.5 foreign tourism points removed 1 domestic point as per the parameter TOURISM_TOURISM_TO_MOVE_CITIZEN" Value="150". This parameter in R&F is TOURISM_TOURISM_TO_MOVE_CITIZEN" Value="200" ... but still 150 in vanilla.
    The fact that on standard speed and size you need 1600 tourism points now rather than 1200 to gain 1 foreign tourist does not help either.
    They have increased the settings without increasing the culture gain and have slowed AI civ development. The trouble is the balance is in favor of a 'salted fish' approach, high concentration early. I had an old save of a "salted fish" approach where I finished in T123. I managed to with the help of fire tuner mimic this game to some degree and got a T108 victory.
    I really need to revisit it all as I was never 100% sure on the tourism drop
    Hopefully thats a clearer answer. The best I can give you now.
    If firetuner worked in hotseat mode life would be easier but tracking AI culture is not simple.
     

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