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Cumulative Wonder Effects

Discussion in 'Civ3 - Creation & Customization' started by Heretic_Cata, Jan 13, 2006.

  1. Heretic_Cata

    Heretic_Cata We're gonna live forever

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    I've been told to ask over here for more info.

    In the mod i am making i have PLENTY of new wonders and most of them have the same effect with at least 1 corespondent in the normal game (like Golden Horde has effect of Wall Street but you can actualy build wall street a little later in the game- there are LOTS of these kind of coincidences). This might not have been the best example because the Golden Horde expires relatively quick... but you get the idea, right?

    And so the question IS : EXACTLY wich traits from the editor (the wonder related traits of course) have cumulative effects ? Is there a chart somewhere ? 'cause i'm sure all modmakers must know these things :mischief:
     
  2. Bluemofia

    Bluemofia F=ma

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    What do you mean cumulative? As in they add up with each other? Or do they just use their effect as it is?

    I can tell you that 2 +1 ship movement things don't add up togeather.
     
  3. Heretic_Cata

    Heretic_Cata We're gonna live forever

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    Yes: Would 2 wonders that do EXACTLY the same thing built in the same city have the effect of just one wonder or doubled effect.

    Like Copernicus' Observatory does the same thing as SETI - but if you build them both in the same city, that city would have +300% research bonus.
     
  4. Quinzy

    Quinzy Deity

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    well Leo's, Newtons and SETI do the same thing, doubles research, and i think they work in conjunction with each other.
     
  5. mrtn

    mrtn Shaven not stirred

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    The 5% income wonders aren't cumulative.
     
  6. Nate1976

    Nate1976 Just Plain Wierd

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    There ya go.
     
  7. Heretic_Cata

    Heretic_Cata We're gonna live forever

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    That's simply PERFECT :goodjob: - it will help a lot at fine-tunning my mod ... :thanx:

    Btw what does the- * -mean :).
     
  8. Nate1976

    Nate1976 Just Plain Wierd

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    dunno. he did say, i don't think.
     
  9. Zefyrinus

    Zefyrinus Regent

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    What does the * mean?
     
  10. timerover51

    timerover51 Deity

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    Hmm, I am not sure about the ship movement not compounding, since it appears to do so in the mods that I have done. I will need to go back and check.
     
  11. The Guardian

    The Guardian Praetorian

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    Sry for bumping this old Thread, but I need to know. Do these flags apply only to wonders or do they apply to improvements also.
     
  12. Takhisis

    Takhisis Free Hong Kong

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    up yours!
    I'm (almost) sure it applies to improvements as well as wonders.
     
  13. The Guardian

    The Guardian Praetorian

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    Almost ?????? Well . . . . that helps. :lol:
     
  14. Takhisis

    Takhisis Free Hong Kong

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    up yours!
    Well, there's a bunch of flags that only apply to Wonders, but I think you've already checked that. As for cumulative effects, city bonuses do stack e.g. Market+Bank+Stock Exchange.
     
  15. The Guardian

    The Guardian Praetorian

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    Are there limits? or can you just keep adding 50%tax output+50%tax output+50%tax output ad infanitum?
     
  16. Takhisis

    Takhisis Free Hong Kong

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    up yours!
    What'd be the point? I'm not sure about hard-coded limits, as Firaxis has been overly moronical in that department. Until a couple years ago, I used to say 'they can't have hard-coded that'. Now, I say 'they can have hard-coded that'.
     
  17. The Guardian

    The Guardian Praetorian

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    I've experienced the frustration myself. :wallbash:
     
  18. Virote_Considon

    Virote_Considon The Great Dictator

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    As far as I'm aware, you can go ad infinitum. At most, I'd guess you can have 256 improvements and wonders with the same effects before the game breaks ;)
     
  19. Takhisis

    Takhisis Free Hong Kong

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    up yours!
    See? There is a hardcoded limit somewhere.
     
  20. The Guardian

    The Guardian Praetorian

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    I checked with Vuldacon and he confirms this also.
     

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