RE-EDIT: Here is a link to the spreadsheet plan from T55 until t91 (start of the war-ish), after then everything became quite...fluid. It took alot of effort to get everything down. - Krill https://spreadsheets.google.com/ccc?key=0AnWpYNlmVP2scDRIc29GczF2VHpwbWtrWk05Vnk4RlE&hl=en Worker moves for the new SE cities Spoiler : Spoiler : First spoiler contains too large screenshots of the CDP for workers and cities; sorry it isn't written down in the fourm, but I couldn't find a way to make it easily readable. EDIT: 05/02/09: I'd appreciate it if we kept this thread for checking through the plan for errors introduced during the writeup, and keep the wargaming thread for the microstrategy. Simulation save for turn 78 World Map, with dotmap Spoiler : " align="" border="0" /> Cities Spoiler : Workers (note: very wide) Spoiler : - Below is the CDP from t44 to t59 that got scrapped because of Cav researching meditation to early. Spoiler : W=worker. W1=General_W. W2=Remake20, W3=Viva_Chingon, W4=AutomatedTeller, W5=Kylearean. Simulation save is here, correct for the start of turn 46 Turn 44: W1 move SE+road (either needs warrior to guard or scout for barbs), W2 road (finished) W3 mine (finished), W4 chop (finished). Research Myst in 4, 100% science, -2gpt, +18bpt, 11g in bank Turn 45: W1 road (finished), W2 move 6 (E)+road, W3 move NN (88), W4 move W Turn 46: IS finishes Settler, build granary, work 2*plains hill mines+wheat, CK finishes W5, build granary working copper+wheat. W1 moves 74 (to tile 23 of IS), cottage, W2 roads (finished), W3 chops, W4 chops, W5 moves 9 (NE), settler moves 3332, warrior guarding W1 moves to protect it. Turn 47: Build C3, work grassforest build X (suggest granary). W1 cottage, W2 moves 33 (SESE) W3 chops, W4 chops, W5 chops. EOT myst complete, 1g in bank. Research meditation Turn 48: W1 irrigate, W2 mine, W3 chop (finished), W4 chop (finished), W5 chop. IS works fish, wheat, plains hill mine. 0% science, +14gpt Turn 49: IS completes granary (12/26 food), work fish, wheat, cottage build axe. W1 cottage (finished), W2 mine, W3 mines, W4 moves 3 (SE) W5 chops (finished). Research@100% med in 5, -4gpt, +20bpt, 17g in bank. Turn 50: CK completes granary (13/24 food), work wheat, grass forest, build axe. W1 move E, cottage, W2 mine, irrigate, W3 mine, W4 road, W5 irrigate. Turn 51: IS size 4, work wheat, fish, cottage, mined plains hill. W1 cottage W2 mine (finished), W3 mines, W4 roads (finished) W5 irrigates. Turn 52: W1 cottage (finished) W2 move W, W3 mine (finished) W4 move S, cottage (finished), W5 irrigate. Warrior defending C3 moves 87 towards capital. IS works fish. wheat, cottage, grass mine. C3 work grass cottage. EOT meditation finished@80%, research PH. Turn 53: IS size 5, work wheat, fish, 2*plainshill mine, 1 grass cottage. CK size 3, work wheat, grass forest, grass hill mine W1 move E, pasture cows, W2 chop, W3 move 14, W4 move to river ivory, W5 irrigate . Warrior move into capital. research PH@80%, +22bpt Turn 54: IS finishes axe1, build worker. Research PH@90%, +26bpt. W1 pasture cows, W2 chop, W3 chop, W4 road, W5 irrigate (finished). CK size 3, work irrigated wheat, irrigated grass, grass mine. CK work grass farm, wheat, grass hill mine. Fortify Hudson in IS, move Axe1 out to C3. Turn 55: W1 pasture, W2 chop, W3 chop, W4 road (finished), W5 move NW. CK work grass hill mine, wheat, copper. research@80%, +24bpt EOT Priesthood researched, save gold. IS work wheat, fish, 2*plains mine, grass cottage. Turn 56: CK axe2 finished start oracle, work wheat, copper, grass hill mine, plains hill forest. W1 pasture, W2 move NE, W3 chop (finished), W4 camp, W5 chop. C3 work cow. IS work wheat, fish, cottage, 2*plains hill. Turn 57: W1 move 23 camp ivory, W2 chop, W3 Irrigate, W4 camp, W5 chop. C3 size 2, work cottage+cow Turn 58: IS finish W6, build axe W1 move SW, W2 chop, W3 irrigate, W4 camp, W5 chop (finished), W6 move 36 mine. CK work wheat, plains hill forest, copper, grasshill mine. Turn 59: W1 move to worker 6 mine, W2 chop (finished), W3 irigate, W4 chop, W5 road, W6 mine EOT Oracle finished [size=+1]All this changed when Cav founded Buddhism on turn 47. We accelerated our plan to research meditation on t52, priesthood t54, and finish Oracle t55. The next phase of our economic plan has not been nailed down until we either complete the oracle or another team does.[/size] Overview of t55-71 Spoiler : Aims for the next 10 turns are to get a granary and forge in IS, growing it to size 6, preparing it to run an engineer to get a GE. After the forge is built we are going to build an axe and a settler, for city 5 (the axe will defend Jade Dew, and the axe from there can shuffle forward to defend city 5). Copper Kettle is going to build two axes, one for Jade Dew and then to explore with, and the other to defend itself, allowing the warrior to fogbust for the worker roading towards the sheep, then build a settler to go build a city by the sheep and fish. After the settler CK is going to build a forge to grow to size 7. Jade Dew is just going to grow while building a granary, working cottages, and getting one axe with a chop for a little more security and to allow us to explore a little more. Barentz is currently exploring the south, and around the horse, to discern future city sites and contact other teams. We have turned research back on after saving gold for 8 turns and finish IW sometime around turn 71.