Thalassicus
Bytes and Nibblers
@mitsho
Most feedback I see indicates peaceful tall empires have excessive happiness in the late game. Do you see this in your games, or do you find happiness a limiting factor even in small peaceful empires?
Having choices is good, but too many choices can overwhelm and paralyze people. I think the ideal number of choices is about 2-5 for any particular situation. This is why I keep some policy links and the opener requirement.
Each of the first 3 trees have openers with lower value in the late game, and I'm okay with that. I intend most people to get all three early openers in the early game.
@Ahriman
I believe balancing universality with specialization makes the game complex and fun. This is why I strive to ensure each tree has an opener universally appealing to everyone, while most policies and finishers appeal to highly specialized strategies. In other words, everyone should want to get 1-2 policies from all trees, and all policies in 1-2 trees. I continually work towards this goal.
@Stalker0
I added the exclusion between nationalism and freedom because I wanted Nationalism to have early happiness bonuses. I generally restrict happiness bonuses to late stages of policy trees, so the exclusion seemed a good way to limit that easily-available happiness to militaristic empires. I'm not sure this will be necessary anymore in the future.
Most feedback I see indicates peaceful tall empires have excessive happiness in the late game. Do you see this in your games, or do you find happiness a limiting factor even in small peaceful empires?
Having choices is good, but too many choices can overwhelm and paralyze people. I think the ideal number of choices is about 2-5 for any particular situation. This is why I keep some policy links and the opener requirement.
Each of the first 3 trees have openers with lower value in the late game, and I'm okay with that. I intend most people to get all three early openers in the early game.
@Ahriman
I believe balancing universality with specialization makes the game complex and fun. This is why I strive to ensure each tree has an opener universally appealing to everyone, while most policies and finishers appeal to highly specialized strategies. In other words, everyone should want to get 1-2 policies from all trees, and all policies in 1-2 trees. I continually work towards this goal.
@Stalker0
I added the exclusion between nationalism and freedom because I wanted Nationalism to have early happiness bonuses. I generally restrict happiness bonuses to late stages of policy trees, so the exclusion seemed a good way to limit that easily-available happiness to militaristic empires. I'm not sure this will be necessary anymore in the future.