Current (SVN) development discussion thread

Concerning Indian culture spreading into Tibet, there's always RoM: AND's realistic culture spread, in which the speed at which culture spreads over tiles depends on the tile's terrain type.

Perhaps something less drastic, like having something similar to the limits on cultural expansion over water apply to cultural expansion over mountains, would be a simple way of correcting the issue.
 
Perhaps something less drastic, like having something similar to the limits on cultural expansion over water apply to cultural expansion over mountains, would be a simple way of correcting the issue.
The only civilization which it might have a negative effect on will be the Incas; but on the other hand if the mountain in you 2 tile radius are included in you border but anything further is not then I think we will be fine.
 
Eh, it could be speeded up on all tiles excepts peaks and ocean.

But that would'nt really solve the problem would it; Indian culture still will find its way into Tibet especially in 3000 bc where there is plenty of time before Lasa spawns.
 
Fine. Along with he above (or without, I guess), spawn some culture producing buildings in Llasa every now and then. Perhaps even a wonder, Potala Palace.
 
Fine. Along with he above (or without, I guess), spawn some culture producing buildings in Llasa every now and then. Perhaps even a wonder, Potala Palace.

I do like your idea and I would like everybody to consider but it needs to be handled more carefully. By this I mean, I would like Indian Culture to not cross the Himalayas or Egyptian Culture to not cover half of Africa but on the other had I would not want the Incas to be limited or the Arabs not covering the Arabian peninsula. You get what I mean. I just think it can be added but it needs to be handled more carefully than it is in other mods.
 
I believe in RoM: AND the culture spread rates are adjusted by civilization culture. In other words desert civs have faster spread rates than other civs over desert. I might be wrong though. If I am, you could definitely work the mountain thing into the Inca UP.
 
  1. If Greece is still there, I think that its cities should flip as well to the Byzantines (who regarded themselves as the Greek Romans). It does not make sense to have a Greek and Byzantine civilization in parallel.
  2. Rome should really like the Byzantines. They declared war on me after two turns into game. An alliance would make sense (even if it is not yet available according to the tech tree).
  3. Byzantines start as Catholic but (at least in my game) do not have any religion in Constantinople (and the other cities). This does not make sense.
 
IIRC beside representing emigration, which I'm the living example here, the Blue circle should also reflect the territories of tributary state that pay annually to China... :)

And I think it's good to make Xinjiang China's historical area, but with lots of barbarian there that is really strong and make China failed to continuously control those territories..

And if China is unstable and own Hanoi, Lasa, Shenyang or Baoutou (Any cities that is not located near the Yangtze or some more important river in ancient China) should immediately broke to Independents
 
  1. If Greece is still there, I think that its cities should flip as well to the Byzantines (who regarded themselves as the Greek Romans). It does not make sense to have a Greek and Byzantine civilization in parallel.
  2. Rome should really like the Byzantines. They declared war on me after two turns into game. An alliance would make sense (even if it is not yet available according to the tech tree).
  3. Byzantines start as Catholic but (at least in my game) do not have any religion in Constantinople (and the other cities). This does not make sense.
I can help the last one by giving them some missionaries, the others are a bit more complicated and will have to wait some time.
 
Did you turn off the Thai spawn at some point recently? I haven't seen them spawn in the appropriate year in the last couple of commits, though they are getting the standard nationalist re-spawns like everyone else.
 
Nope, their spawn is conditional, so it depends on if the Khmer are stable or not. That's a little problematic for the respawn because the Thai can respawn without actually having spawned. In my working copy I've tried to remedy this by disabling the Thai respawn when the Khmer are alive and vice versa.
 
Ah, okay. I get that playing Khmer would be a real hassle if the Thai spawned out from under you, but I haven't seen the Thai at all in the last several games except as a respawn. I wouldn't want to cripple the Khmer further with a hit to their stability, but I would like to see the Thai at least half the time. Perhaps the stability threshold for a Thai spawn had ought to be increased a bit, at least when Khmer are AI. I have no problem with the Khmer surviving regularly, but I think they may be a little too resilient lately. Or the Khmer have just been strong/lucky in my most recent games.
 
I'll have an eye on how often the Thai spawn currently.
 
Could it be possible to display the various requirements for wonders in their description?
 
What do you mean? I can't think of a case where it isn't.
 
For example: great wall requires confucianism, but is not in its description (SVN)
I am also sometimes not able to build other wonders like university of sankore though i have paper and it is not build yet
 
Yes, Sankore requires Islam as well. It's not true that these are not mentioned, though, it's clearly displayed in the civilopedia under "requirements". It's not a bullet point, true, but building requirements usually aren't (my Pantheon requirement text is more an exception of the rule due to laziness).
 
Leoreth, Considering that you are working on Asia. It would be a good idea to pay some attention to Persia. Considering that the Achaemenid Empire was almost identical to the Roman Empire in size and population, I think some kind of similar treatment should be given to them. By having them accurately conquer the entire middle east we can solve several problems that plague the early game:

-We can solve the Babylon problem which includes that civ lasting too long and founding too many cities.

- If the Persians conquer Tyre we can accurately represent both Pheonicia and Carthage. This means that when Tyre is conquered, the capital will flip to Carthage which can also get a granary and harbor along with 2 settlers and a workboat for the AI. I am adding the last part with the buildings, settlers and the workboat because honestly in my last few Roman games Carthage was pathetic, it had a population of 1 with no building and no cities around it. I would even suggest spawing a settler (for the AI) in Spain or Sicily by random chance along with a settler in North Africa.

-If we can accurately have the Persians found 1-2 cities in Anatolia, this would be extremely helpful later on in the game for the Romans, Byzantines and the Turks. But this would require you to compromise the geography of Sardis a little bit so that the city can represent Ankara or Ikonium late game. Ankara would be prefered as the city is not represented in 600 ad so this will add some diversity to the game.

I also wanted to know if you have any interest in somehow represnting the Alexandrian Conquests?
 
I am, but not at the moment.

AI Persia usually conquers either Phoenicia or Babylonia, but not both. I can try to make them perform better increasing their war map values, but other than that I don't know what else to do. Maybe adjusting their settler maps in Anatolia a little, so they found Sardes.
 
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