You don't get the full value or you don't need the tech? I assume the latter, but if so, damn if I'm not settling on a resource every damn time I have the option. I feel like China's optimal city placement will be totally rearranged with this change. Probably all of the "settler civs" will be drastically effected, though the others often have issues with jungle that limit their options. I haven't looked at the map to confirm but China and North America are so full of food and/or plantation resources that it's hard to imagine that there aren't at least a few city sites which have great surrounding land and a resource in their tile. I mean, one of the big limiting factors in the early game is happiness/health, which serves mostly to limit how many tiles you can work. The city tile is already good AND free: I worry what happens to balance when you make it even better. I get that in the late game the city tile is outclassed by the surrounding land, but it's hard to complain about a tile that doesn't require any free pop to work. Maybe I'm fretting over nothing.
Agreed. None but the Khazars have room enough for more than one city (okay, maybe the Armenians could have 2, but if we're being accurate they wouldn't have more than 1 at a time, they'd just relocate). And the Khazars, while pretty cool, would require a massive restructuring of their geography AND the reinstatement of Judaism AND a total rebalance of European barbs AND probably a new batch of Mongol conquerors. Seems like a lot to ask for civ that lasted maybe 400 years and, while pretty expansive, didn't really contribute very much to the world at large. Let me put it this way: would ANYONE be able to come up with a name for a GP of any type other than maybe general? Probably not. That said: Hittites! Hittites Hittites Hittites. Hittites... and maybe Oman. But mostly Hittites.