Current (SVN) development discussion thread

Minimized city overlap.
 
New commit (I hope I can remember everything I did):
- fixed Colombia's and Argentina's flag
- fixed Italian unit sounds
- fixed Italian spawn unit flips
- fixed UHV checks in the first turn of the 1700 AD scenario
- added some Dawn of Man texts for the new civs and the new scenario
- added Brazilian great people names
- Seljuk armies are weakened before the Mongol expansion
- opened the Canary Islands for settlement
- added additional cape features around the Canary Islands and at the Gold Coast to slow down the circumnavigation of Africa
 
As of the most recent revision, there's no DOM text for Prussia in 1700 AD.
I haven't written all of them yet, but Prussia should show the normal one regardless. I'll take a look.

Edit: the DOM text file was corrupt, I'll commit a working one.

When are the extra row for poland going to come?
It's not going to come on its own, it seems I have to do it on my own.

So I guess it's going to come when I do it :mischief:
 
New commit (I hope I can remember everything I did):

- added additional cape features around the Canary Islands and at the Gold Coast to slow down the circumnavigation of Africa

So no more medieval Durban ? :(


Another thing , why Portugal Starts with agrarianism in the 1700 AD scenario if in Portugal Spawns with urbanization

Edit: Also Gran-Colombia isnt selectable in the main menu , is it suposed to be this way ?
 
Edit: Also Gran-Colombia isnt selectable in the main menu , is it suposed to be this way ?

Yes. It is a respawn of the Mayans, and respawns are not selectable from the main menu, with the exception of Iran in the 1700 scenario, and that's only because they're already on the map when the scenario starts.
 
If respawn civs can have different color and flag, I think respawned Egypt can have a new non-Horus flag.
 
So no more medieval Durban ? :(
Theoretically it's still possible, if you settle the Canaries/Madeira and the Gold Coast you can get to South Africa, which is basically Portugal's historical route. But yes, just putting one of your starting settlers on a galley won't work anymore.
 
Minimized city overlap.

In that case, will it be possible to move Vienna 1W once you enlarge Germany, moving Brandenburg/Berlin, Hamburg, and Frankfurt 1N? That way we'll have a better looking HRE and a possible somewhat viable Budapest representing Hungary.

On another note, could the auto-spawned Vienna on the 3000 BC start be given an extra defender or something? I find that it gets razed about 40% of the time, resulting in Salzburg getting settled, usually.
 
Been a while, and you probably already know this.

Colombia has its Core and Historical areas still as the same ones as the Maya. This makes your first mission to invade Mexico rather than eliminate the Europeans around you. Not a bad thing considering their historical territory, but extremely hard for the AI.
 
Been a while, and you probably already know this.

Colombia has its Core and Historical areas still as the same ones as the Maya. This makes your first mission to invade Mexico rather than eliminate the Europeans around you. Not a bad thing considering their historical territory, but extremely hard for the AI.
I knew I forgot something here :mischief:
 
Confirming a post I saw recently regarding independent Wien, it certainly spawns with too few defenders. I just watched Spain raze it before the HRE spawn.
 
Raze issues are not caused by too few defenders, though more would help to prevent ahistorical takeovers like Spain. Easier solution is giving it 2 population or more culture.
 
Raze issues are not caused by too few defenders, though more would help to prevent ahistorical takeovers like Spain. Easier solution is giving it 2 population or more culture.

You're kidding surely?

Having two population or more culture would have done nothing to prevent Spain from conquering the lone unpromoted Longbow in Wien.
 
No, I'm not.

AIs don't raze cities except by autoraze. Autorazes are prevented by developed cities.

Both more defenders and a more developed city would completely solve the problem, either individually would only partially solve it.
 
What about barbarians? In the 3000 BC start, that's the main problem. I don't particularly see the need for a more developed city when all it has to do is hold out for a while until the HRE flips it. It just needs to survive until then.
 
Probably already mentioned, but playing as Byzantium I noticed Mongols spawning inside Egypt (and then ignoring Cairo for my longheld Alexandria, which they failed to take), and not in Syria (where they were historically defeated by the Mamluks, effectively stopping their conquest there).
 
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