Current (SVN) development discussion thread

New commit, possibly the last one before release. Contains a number of things I did over the last days, including:
- Colombia balancing and UHV adjustments
- LH music fixes
- Core culture mechanic fixes
 
Yes, I considered them.
 
I'm currently playing the 600 AD scenario as France, and for whatever reason, the Vikings aren't willing to trade their fur with me. I have a relations boost with them due to state religion (they're also Catholic), wisely chosen civic (I'm running Vassalage), and the +4 boost for giving them 10 gold when first meeting them. I do, however, have a -1 diplomatic penalty with them since I refused to join in their war against the HRE. Could this be why, when I hover over their furs in the trade screen, the red text displayed reads "We just don't like you enough"? It doesn't really make sense from a gameplay perspective for them to refuse to trade with me: I have surplus sources of wheat and wine, neither of which they currently have access to.

Also, I'm aware from my Mongol campaigns that you can have a state religion whilst running Animism, and I noticed that these Catholic Vikings were running the Animism civic. This strikes me as wrong somehow. You said the government and religion civic columns would be relatively unchanged in the upcoming civics redesign, but perhaps you can have Animism disable state religion in the same way that Pantheon does?
 
Also, I'm aware from my Mongol campaigns that you can have a state religion whilst running Animism, and I noticed that these Catholic Vikings were running the Animism civic. This strikes me as wrong somehow. You said the government and religion civic columns would be relatively unchanged in the upcoming civics redesign, but perhaps you can have Animism disable state religion in the same way that Pantheon does?

India and China get Hinduism/Confucianism before Organized Religion, and they have to be able to convert. (Especially China tends not to research Monotheism at all, so they'd have no state religion for a long time.)
 
Animism is not a religion itself, but a religious system attributing divine properties to forces of nature or ancestral spirits and such. I think this makes sense without a state religion and with one, in which case it represents the incorporation of these elements into the "proper" religion's belief system, which is typical for peoples who have just (been) converted. The Chinese religions in fact have aspects of this to this day, and for example Tengri traditions remained with the Mongols even after they adopted Buddhism. Viking paganism heavily influenced how Christianity was spread in Scandinavia etc.

The switch to OR represents the establishment of an actual clerical hierarchy and a standardization of doctrine which put an end to such syncretic tendencies.

Edit: Now I almost would've forgotten to announce a new commit, which should fix the savegame persistence bug introduced by revision 538.
 
Thanks for the explanation! I always feel like I'm learning new things by playing this mod and visiting the forums :D

Any idea about the furs?
 
No idea. Maybe Ragnar is just very protective of his resources?
 
I chose not to bother with Minsk for now, or any further improvements of the 1700 AD scenario for that matter.
 
Mercenaries removed with the most recent commit.
 
Carthage is UPless now, isn't it?
 
Been on a hiatus for a bit, and have noticed a ton of great looking changes in the forums. To update to the newest SVN version, do I need to download 1.11 and then add SVN, or just right click svn update on my folder?
 
No, if you've played the mod via SVN all the release stuff doesn't bother you. Just keep on updating.
 
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