1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Current v1.13 Development Discussion

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by Leoreth, Sep 11, 2014.

Thread Status:
Not open for further replies.
  1. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    33,042
    Gender:
    Male
    Location:
    Leblanc
    This is the thread for discussing the current development of the mod. I will also use it to announce new commits.

    To participate, get access to the SVN version of the mod:

     
  2. VGL

    VGL Chieftain

    Joined:
    Jun 22, 2014
    Messages:
    2,052
    Location:
    Iran,tehran
    So,what are the plans?and can i use the old SVN to get these upcoming updates?
     
  3. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    33,042
    Gender:
    Male
    Location:
    Leblanc
    Yes, nothing has changed for SVN users. The release is nothing but one SVN revision uploaded to a server.
     
  4. VGL

    VGL Chieftain

    Joined:
    Jun 22, 2014
    Messages:
    2,052
    Location:
    Iran,tehran
    And you're plans?
     
  5. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    33,042
    Gender:
    Male
    Location:
    Leblanc
    I have them, thanks for asking.
     
  6. VGL

    VGL Chieftain

    Joined:
    Jun 22, 2014
    Messages:
    2,052
    Location:
    Iran,tehran
    What are they?
     
  7. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    33,042
    Gender:
    Male
    Location:
    Leblanc
    Good, mostly.
     
  8. VGL

    VGL Chieftain

    Joined:
    Jun 22, 2014
    Messages:
    2,052
    Location:
    Iran,tehran
    :mad: please answer with full and completely explained sentences
     
  9. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    33,042
    Gender:
    Male
    Location:
    Leblanc
    This is a full sentence. Explanation for this sentence: I currently do not want to share my plans.
     
  10. citis

    citis Chieftain

    Joined:
    Jul 8, 2011
    Messages:
    2,479
    Let him rest. v1.12 is so full of new features compared to v1.11 and older. I think that new ideas and development can wait for a while.
     
  11. VGL

    VGL Chieftain

    Joined:
    Jun 22, 2014
    Messages:
    2,052
    Location:
    Iran,tehran
    Wait,is it like the lastest SVN version or no?different?
     
  12. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    33,042
    Gender:
    Male
    Location:
    Leblanc
    v1.12 release = SVN revision 779.
     
  13. Atlantic Pacf.

    Atlantic Pacf. Back from the dead

    Joined:
    Jul 20, 2012
    Messages:
    400
    Why did you suddenly decide to change the formatting of the stickied threads?
     
  14. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    33,042
    Gender:
    Male
    Location:
    Leblanc
    What do you mean by formatting? I always wanted to rewrite the main thread and I thought it made sense to get rid of some dead weight.
     
  15. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    5,589
    Location:
    The city of the original vlaai
    The old threads still exist, but aren't stickied anymore.
     
  16. AtlantaMarty

    AtlantaMarty No longer active

    Joined:
    Jul 9, 2013
    Messages:
    835
    Gender:
    Male
    Location:
    There's no reason for me to stay here
    You said you wanted to rewrite the spawning of civs.

    What does this entail, and what affects will it have?
     
  17. Leoreth

    Leoreth 心の怪盗団 Moderator

    Joined:
    Aug 23, 2009
    Messages:
    33,042
    Gender:
    Male
    Location:
    Leblanc
    Similar to when I redid Congresses: I'll start by throwing out all the old code and recreate the entire system from scratch. Once I know how everything works together, I can start making changes. It's mostly about two things here:

    1) Change the way a new civ establishing itself. Especially in a way that is less annoying than the current desertion mechanism. It should become harder to completely destroy a recently spawned civilization but more manageable to keep some of your cities that they want to flip.
    2) Diversify how civilizations can spawn depending on historical context. No solid ideas so far.
     
  18. mrrandomplayer

    mrrandomplayer Potentially back

    Joined:
    Aug 1, 2012
    Messages:
    3,307
    Location:
    A point in the time-space continuum
    What about my decolonization idea? I'm getting a bit busy right now, but I will try to mod it. Responding to your earlier question about the spawning from the perspective of the colonial civ, the human player would just spawn normally.
     
  19. THEK1NG

    THEK1NG Chieftain

    Joined:
    Aug 1, 2014
    Messages:
    76
    I got a question, not a suggestion because I don't really mind but...

    Are you planning on incorporating player mods into the game if they're good enough? For example the Dynamic Civ Names and the 2 UU and 2 UB, the Decolonization idea as mrrandomplayer said and Sweden/Fatimids?
     
  20. Hippo8085

    Hippo8085 Shaken, not stirred

    Joined:
    Jun 18, 2012
    Messages:
    1,308
    Location:
    of my heart? Rincon
    Idea about making close-proximity cities better:

    - Eliminate cities get resource yields
    - Can now build improvements on city tiles provided it is not on a bonus resource (I believe this should be possible since one can WB improvements on top of cities)
    - All city tiles inside BFC are worked for free

    Not quite a full solution since it does nothing for 3-spaced cities, but I think it could go a long way.
     
Thread Status:
Not open for further replies.

Share This Page