Somebody613
Emperor
- Joined
- Nov 18, 2019
- Messages
- 1,657
Basically, a very minimalistic [Ryes_for_C2C] scenario bundle, based on [Pit's Earth Map (now with Space)].
We already have the huge (total of 200+ civs in-game) Civ bundle we can pool the civs from, after all.
So we now just need to make several scenarios for specific time periods (and so on).
The basic map is great, but kinda jarring history-wise (Americans exist alongside Native Indians, ahem).
And we could also make these scenarios more "regional" by limiting the playable civs to, well, a certain region.
Thus, for example, you could only choose to play as an "Asian" civ on an "Asian-focused" scenario, despite it still having some of the other representatives (like Native Indians and Australian Aboriginals, but unplayable).
Kinda like it's usually done with Barbarians on "heavily crowded" scenarios, but with actual civs instead.
Better yet, you could specifically create Generic Regional Civs for that very purpose - to free space for the "local" ones to be much more represented.
This way we could end up with a good dozen or more of separate scenarios, each focusing on a specific TIME and REGION - and we already have enough civs to make this worthwhile (I guess).
But... yeah, that's just an IDEA for now, sorry.
We already have the huge (total of 200+ civs in-game) Civ bundle we can pool the civs from, after all.
So we now just need to make several scenarios for specific time periods (and so on).
The basic map is great, but kinda jarring history-wise (Americans exist alongside Native Indians, ahem).
And we could also make these scenarios more "regional" by limiting the playable civs to, well, a certain region.
Thus, for example, you could only choose to play as an "Asian" civ on an "Asian-focused" scenario, despite it still having some of the other representatives (like Native Indians and Australian Aboriginals, but unplayable).
Kinda like it's usually done with Barbarians on "heavily crowded" scenarios, but with actual civs instead.
Better yet, you could specifically create Generic Regional Civs for that very purpose - to free space for the "local" ones to be much more represented.
This way we could end up with a good dozen or more of separate scenarios, each focusing on a specific TIME and REGION - and we already have enough civs to make this worthwhile (I guess).
But... yeah, that's just an IDEA for now, sorry.