Hello everyone,
This post is an official invitation to participate in the first custom leader championship.
In early 2025, I will be hosting a tournament featuring both standard Civilization IV leaders and new, custom-created leaders. Each participant will have the opportunity to submit their own custom leader.
1. How to Submit a Leader:
At minimum, please provide the following:
2. Can I Submit Multiple Leaders?
Yes, with the following limitations:
3. Championship Format:
The championship will consist of 24 rounds using the Swiss system. This means that in each round, players with similar performance will be matched against each other.
Each game will be played on a huge map with as close to 17 players as possible (the 18th slot will be reserved for an observer).
For example, if 12 custom leaders are submitted, then, combined with the existing leaders, we will have a total of 64 leaders in the championship. This would result in four simultaneous games per round, each with 16 competing leaders and one observer.
The 24 rounds will cover all combinations of the six difficulty levels (Noble to Deity) and the four game speeds (Quick to Marathon). Therefore, your AI needs to be competitive across all difficulty levels and game speeds.
But you'll have possibility to change one ( but only one! ) XML parameter between each round, so choose wisely.
4. Scoring System:
On a huge map, leaders may pursue various strategies, such as cultural victory, space race, or domination. It’s important to have a scoring system that rewards each of these approaches.
Therefore, the scoring system will be similar to the ‘mastery victory’ concept found in some mods but with further improvements. Details will be announced shortly.
This post is an official invitation to participate in the first custom leader championship.
In early 2025, I will be hosting a tournament featuring both standard Civilization IV leaders and new, custom-created leaders. Each participant will have the opportunity to submit their own custom leader.
1. How to Submit a Leader:
At minimum, please provide the following:
- Your leader's name.
- The (existing) civilization they will represent. It will define your UU and UB.
- A file containing a set of XML lines that begin with <LeaderHeadInfo> and end with </LeaderHeadInfo>. If you open the file Assets\XML\Civilizations\CIV4LeaderHeadInfos.xml, you can view these lines for all standard leaders. This is the strategy layer that defines the leader's ‘personality’. A description of most of these parameters can be found online, for example, at http://modiki.civfanatics.com/index.php/Civ4LeaderHeadInfos. However, determining what values are optimal or suboptimal is entirely up to you—you have the freedom to create any personality you like! Your leader can be a scientific pushover, a religious zealot, a ruthless warlord, or a well-rounded strategist. Ultimately, these parameters will determine your leader’s performance in the championship.
- Totally optionally, you can create or find in some mode custom graphics for your leader. Otherwise I'll just copy some it from some of the existing leaders.
2. Can I Submit Multiple Leaders?
Yes, with the following limitations:
- No two submitted leaders can represent the same civilization.
- No two submitted leaders can have the same traits.
- The iBuildUnitProb value for any two of your submitted leaders must differ by at least 20 (and remain within the range of 0-100).
3. Championship Format:
The championship will consist of 24 rounds using the Swiss system. This means that in each round, players with similar performance will be matched against each other.
Each game will be played on a huge map with as close to 17 players as possible (the 18th slot will be reserved for an observer).
For example, if 12 custom leaders are submitted, then, combined with the existing leaders, we will have a total of 64 leaders in the championship. This would result in four simultaneous games per round, each with 16 competing leaders and one observer.
The 24 rounds will cover all combinations of the six difficulty levels (Noble to Deity) and the four game speeds (Quick to Marathon). Therefore, your AI needs to be competitive across all difficulty levels and game speeds.
But you'll have possibility to change one ( but only one! ) XML parameter between each round, so choose wisely.
4. Scoring System:
On a huge map, leaders may pursue various strategies, such as cultural victory, space race, or domination. It’s important to have a scoring system that rewards each of these approaches.
Therefore, the scoring system will be similar to the ‘mastery victory’ concept found in some mods but with further improvements. Details will be announced shortly.
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