OnlyHeStandsHere
Chieftain
- Joined
- May 4, 2018
- Messages
- 46
I recently started dabbling in modding a custom civilization for Civ 6, and I've run into a wall. To try and isolate the issue, I restarted with the Jasper-Kitty template that comes with ModBuddy. The issue is the same with the other, more complicated, project I've putting together. I can select the custom civ from the menu, but when I get to the DoM/Loading Screen none of the proper info (civ name, unique ability, etc) display right. And the game then hard-crashes shortly after sean bean starts speaking.

The only thing that I've changed in the ModBuddy file is to edit the NewLeader_config.xml to make the civ playable in Gathering Storm:
The Database.Log file hasn't been telling me anything I can decipher either. I get these every time I start the game, mod or no:
My best guess is that my mod is either lacking something the game expects (most likely to do with art and/or audio files), or there's something invalid that stops the game from continuing on as normal with loading the proper assets and information. But honestly, I have no idea and the logs aren't pointing me in the right direction.
Is this something known about the template civ? And has anyone seen a similar issue and knows the root cause? I'd appreciate even some advice on tracking down the crash log (which I can't seem to get or find).
EDIT: I forgot to mention that the template DOES work on standard rulesets. However my other, messier project gets this problem regardless of ruleset.


The only thing that I've changed in the ModBuddy file is to edit the NewLeader_config.xml to make the civ playable in Gathering Storm:
Code:
<Domain>Players:Expansion2_Players</Domain>
The Database.Log file hasn't been telling me anything I can decipher either. I get these every time I start the game, mod or no:
Code:
[1141805.135] [Localization]: StartupErrorMessages.xml
[1141805.135] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database
[1141809.559] [Localization]: Validating Foreign Key Constraints...
[1141809.559] [Localization]: Passed Validation.
[1141809.635] [Configuration]: Validating Foreign Key Constraints...
[1141809.636] [Configuration]: Passed Validation.
[1141819.059] [FullTextSearch]: Initializing FullTextSearch
[1141819.823] [Gameplay]: Validating Foreign Key Constraints...
[1141819.837] [Gameplay]: Passed Validation.
[1141822.679] [Configuration]: Validating Foreign Key Constraints...
[1141822.680] [Configuration]: Passed Validation.
[1141824.275] [HallofFame]: Database found. Checking versions...
[1141824.281] [HallofFame]: Database is up-to-date!
[1141840.446] [FullTextSearch]: FTS - Creating Context
[1141878.620] [Configuration]: Validating Foreign Key Constraints...
[1141878.621] [Configuration]: Passed Validation.
[1141888.937] [Gameplay]: Validating Foreign Key Constraints...
[1141888.969] [Gameplay]: Passed Validation.
My best guess is that my mod is either lacking something the game expects (most likely to do with art and/or audio files), or there's something invalid that stops the game from continuing on as normal with loading the proper assets and information. But honestly, I have no idea and the logs aren't pointing me in the right direction.
Is this something known about the template civ? And has anyone seen a similar issue and knows the root cause? I'd appreciate even some advice on tracking down the crash log (which I can't seem to get or find).
EDIT: I forgot to mention that the template DOES work on standard rulesets. However my other, messier project gets this problem regardless of ruleset.
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