I recently started dabbling in modding a custom civilization for Civ 6, and I've run into a wall. To try and isolate the issue, I restarted with the Jasper-Kitty template that comes with ModBuddy. The issue is the same with the other, more complicated, project I've putting together. I can select the custom civ from the menu, but when I get to the DoM/Loading Screen none of the proper info (civ name, unique ability, etc) display right. And the game then hard-crashes shortly after sean bean starts speaking. The only thing that I've changed in the ModBuddy file is to edit the NewLeader_config.xml to make the civ playable in Gathering Storm: Code: <Domain>Players:Expansion2_Players</Domain> The Database.Log file hasn't been telling me anything I can decipher either. I get these every time I start the game, mod or no: Code: [1141805.135] [Localization]: StartupErrorMessages.xml [1141805.135] [Localization]: Input XML does not contain database entry tags. GameData, GameInfo or Database [1141809.559] [Localization]: Validating Foreign Key Constraints... [1141809.559] [Localization]: Passed Validation. [1141809.635] [Configuration]: Validating Foreign Key Constraints... [1141809.636] [Configuration]: Passed Validation. [1141819.059] [FullTextSearch]: Initializing FullTextSearch [1141819.823] [Gameplay]: Validating Foreign Key Constraints... [1141819.837] [Gameplay]: Passed Validation. [1141822.679] [Configuration]: Validating Foreign Key Constraints... [1141822.680] [Configuration]: Passed Validation. [1141824.275] [HallofFame]: Database found. Checking versions... [1141824.281] [HallofFame]: Database is up-to-date! [1141840.446] [FullTextSearch]: FTS - Creating Context [1141878.620] [Configuration]: Validating Foreign Key Constraints... [1141878.621] [Configuration]: Passed Validation. [1141888.937] [Gameplay]: Validating Foreign Key Constraints... [1141888.969] [Gameplay]: Passed Validation. My best guess is that my mod is either lacking something the game expects (most likely to do with art and/or audio files), or there's something invalid that stops the game from continuing on as normal with loading the proper assets and information. But honestly, I have no idea and the logs aren't pointing me in the right direction. Is this something known about the template civ? And has anyone seen a similar issue and knows the root cause? I'd appreciate even some advice on tracking down the crash log (which I can't seem to get or find). EDIT: I forgot to mention that the template DOES work on standard rulesets. However my other, messier project gets this problem regardless of ruleset.