Marcus_Virgil
Chieftain
- Joined
- Nov 23, 2012
- Messages
- 12
Hi, all. I've been in the process of creating a civilization mod, but I've run into a few roadblocks that I haven't been able to push through on my own for a while now. For coding context, I've used Josh Atkins' mod template (
) and also followed Keniisu's instructions (
).
The civ is meant to:
The current problems are:
I've uploaded the FiraxisModBuddy folder here for anyone who could look it over. Any help in pinning down the errors would be much appreciated; thanks very much!
The civ is meant to:
- With the leader bonus: start the game with an extra Economic card slot, provide +1 Great Engineer point with Monument buildings, and Builders can use charges to complete 15% of wonder cost.
- With the civ ability: have +25% toward District, Building, and Builders production, have district adjacency bonuses from adjacent districts, and +1 Housing when built next to a river.
- Have one unique building: the Aerodrome, which unlocks at Steam Power.
The current problems are:
- There's no leader portrait, background, or icon art. Only Teddy on the load screen and question marks elsewhere.
- The game crashes on trying to end the first turn.
- Monuments don't give Engineer points.
- There's way too much production being provided.
- Before the crashing error appeared when I tried to pick things up again a few days ago, districts weren't providing housing and the adjacency bonuses didn't appear to be working.
I've uploaded the FiraxisModBuddy folder here for anyone who could look it over. Any help in pinning down the errors would be much appreciated; thanks very much!