Hello Thank-you for a great mod that turns a dog-poo game into something very enjoyable. I have the following suggestions based on limited gameplay. 1) Aggressive Indians At the moment I have never had them attack me for all the rampant settling I do. They don't fight back and it's too easy. 2) Custom House The return of the Custom House building please, but make it available with a Founding Father (as original Col) or after several key buildings are built, and as it's bonus it will flog the goods to Europe at the current price and current tax rate. 3) Static Leaderheads The current build 1.09 is very stable but as I'm still having problems with movies. Could you include a set of static leaderheads. 4) Balanced resources All the maps I play seem to be either a chain smoker's paradise, a drunk's paradise or a fashionista's dream. The result being a natural crash in Europe prices too soon. Any chance of introducing a more balanced map that has the resources spread around a bit more? 5) More resources Yes I'm greedy for asking this but how about adding some of the resources in Civ such as Horses (confer a bonus for the ranch) or Gold (confers a lower tax rate for Custom House) or Gunpowder (confers a conversion bonus from tools to muskets)? What about Uranium (confers a glowing bonus on all units)? [joke] 6) Clearer icons This is a major pain in the rear for me...those existing resource icons at the bottom of the screen and on the Governor trade option bit are crap. Really crap. Indistinguishable. Fowl. Too many goods are in crates so they all look the same. I'll help design some if you want as at the moment setting up and managing the economy is a pain. 7) Keyboard short cuts. Please oh please swop the automated explore shortcut (E) with the goto Europe (Ctrl-E) short cut. Please please please. What moron thought you would spend more time setting units on auto-explore than sending ships to Europe? Damn stupid! 8) Education Ability to train veteran soldiers is required. Essential. Vital. Much wanted. Ability to train up/reform criminals and ind servants also much needed. Indians should refuse colonists a lot more often when angered or you don't trade with them. 9) Economy Europe trade prices could be subject to fads i.e. prices suddenly lifting for 20 turns as Cloth is the in-thing, then crashing for the next 20 turns as it's sooooo last season! Obviously muskets, horses, tools and food shouldn't be subject to such whims. Also, can trade goods be removed and replaced with something you can actually build and trade with Europe? Another resource to exploit? 10) Opening screen. Too pixelly (on my 1900x1200 screen). Too washed out scanned-from-a-dodgy-book looking. Need help with a new one? I'm sure I had more thoughts but lost them while thrashing Portugal.