Custom scenario starting technologies

srmacpherson

Chieftain
Joined
Jun 15, 2008
Messages
73
How do I allow a civ to have partial knowledge of a technology at game-start?

I have created a custom scenario and would like one of my starting civs to have a head-start on a certain technology. Not the whole she-bang, just a firm grip. How do I program this into my worldbuilder save file?
 
I think if you give a Civ those techs in WB before saving the Scenario, they will start with those.

If this does not work, you can edit the WBS file in notepad. Look in other scenario files for examples.
 
I understand that. But that gives them the entire tech, I only want them to have a portion of the points required for that tech. ie: 150/300, so it seems as though for this civilization, this technology is on par with something simple such as agriculture or the like.

Has anyone opened up and taken a look at a mid-game save game file and seen what partially researched techs look like, and if the code would be compatible for a worldbuilder text file?
 
I don't know if there is support in wbs for this, but it can be done in python.

In RFRE there are 2 scenarios, 275BC (the start), and 200AD (mid-game) sharing everything except a few lines of python. It's stupid that in mid game all my trade routes only have a yield of 1 since they are "brand new" (and the turn gets set to 288!). Another thing that seems to be missing is existing GPs in the cities, but this can be done in python. What I don't have a clue about is setting the inflation rate.

Basically then there doesn't seem to be a way to create a mid-game scenario that looks like a snapshot of a longer game :(
 
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