Custom Terrain Changes

heliostellar

Chieftain
Joined
Jul 3, 2006
Messages
57
Location
Boston
So, I've just recently discovered RFC and I'm really liking it. It reminds me a lot of Europa Universalis II, which is a game I've always loved! :goodjob:

I'm sure someone is going to barrade me for asking, but is there any way for me to reverse the restrictions on military units entering jungle squares and also allowing settlers to found cities on them again? I agree that the rule does make sense, but huge sections of the map are jungle.

I've had the Incas declare independence from me and all my units get stranded deep in the Amazon rainforest just east of the Andes which means I pretty much have to delete all the units (in this case 10 units of cavalry and cannons) because recovering them is not worth the turns it would take the worker to clear the path to rescue them. :wallbash:

Overall this mod is absolutely fantastic! I just would like to change these minor things on my own version of the mod.
 
Once you get biology, you can cut down the jungle and found cities there. I don't know why you would want any jungle cities before that point. And it kind of makes sense that units can't just waltz through the jungle I think.

But yeah, there are some annoyances with the conquerors event. Like how you don't get any units in South America if you happen to run into that one pesky Incan fishboat that's always sailing about.
 
All these things can be done with simple xml changes. Of course you should backup any files you change. All Files can be found within ...\Civ4\Beyond the Sword\Mods\Rhye's and Fall of Civilization\Assets\XML\ and can be edited with every text editor.

In order to allow units to enter jungle you have to change the ...\Units\CIV4UnitInfos.xml. For every unit you want to allow to enter jungle you have to remove the lines
Spoiler :
<FeatureImpassable>
<FeatureType>FEATURE_JUNGLE</FeatureType>​
<bFeatureImpassable>1</bFeatureImpassable>​
</FeatureImpassable>
To allow cities being found in jungles change the ...\Terrain\CIV4FeatureInfos.xml. In FEATURE_JUNGLE change the value for <bNoCity>1</bNoCity> to 0.

To allow jungle removal at an earlier tech change the ...\Units\CIV4BuildInfos.xml. In BUILD_REMOVE_JUNGLE change the <PrereqTech>TECH_BIOLOGY</PrereqTech> to any other tech. The correct names for the techs can be found in ...\Technologies\CIV4TechInfos.xml

But remember that these changes will not only remove a lot of flavor, but will also influence the balance for the civs in jungle regions.
 
Be aware of the balancing issues this might cause. The map was designed with the restriction on jungles in mind so you might see some strange things like a superpower Mali or Inca.
 
But yeah, there are some annoyances with the conquerors event. Like how you don't get any units in South America if you happen to run into that one pesky Incan fishboat that's always sailing about.
I just got both the conqueror events as the Khmer and didn't have a fishing boat problem. :)

But seriously, if you are approaching Inca the from the Atlantic and wish to avoid the fishing boat you have two options:
  1. Send an Explorer through the Amazon jungle towards their capital
  2. Use your greater visibility (Optics) to move away from the fishing boat before the Incas can actually greet you
 
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