srmacpherson
Chieftain
- Joined
- Jun 15, 2008
- Messages
- 73
creating Civ-dependent "TXT_KEY_DAWN_OF_MAN_TEXT"
I'm creating a scenario using an existing mod. I would like to have each civilization to have it's own "TXT_KEY_DAWN_OF_MAN_TEXT". So instead of everyone's saying "The sun rises on the year 4000 BC... yada yada," it gives a quick backstory on each civ leading up to the scenario start-date.
For example: Instead of the usual text, Bob's Civ -the Giblets- would say "Welcome to the world, Giblet-head. Now get your thumb out yer bum and take charge!" Whereas Timmy's Civ -the Centrios- would read "It is the dawning of a new age, Centrian. The world of man is yours for the taking... if you're up to it of course."
And so on... but much much different certainly.
1) How can I create a new TXT_KEY_DAWN_OF_MAN_TEXT without editing the Mod's existing game text file?
2) How can I make each civ have a unique text when they all currently share the same one?
3) What line would I add in my worldbuilder save file to look for these TXT_KEY_DAWN_OF_MAN_TEXT descriptions?
I'm creating a scenario using an existing mod. I would like to have each civilization to have it's own "TXT_KEY_DAWN_OF_MAN_TEXT". So instead of everyone's saying "The sun rises on the year 4000 BC... yada yada," it gives a quick backstory on each civ leading up to the scenario start-date.
For example: Instead of the usual text, Bob's Civ -the Giblets- would say "Welcome to the world, Giblet-head. Now get your thumb out yer bum and take charge!" Whereas Timmy's Civ -the Centrios- would read "It is the dawning of a new age, Centrian. The world of man is yours for the taking... if you're up to it of course."
And so on... but much much different certainly.
1) How can I create a new TXT_KEY_DAWN_OF_MAN_TEXT without editing the Mod's existing game text file?
2) How can I make each civ have a unique text when they all currently share the same one?
3) What line would I add in my worldbuilder save file to look for these TXT_KEY_DAWN_OF_MAN_TEXT descriptions?