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Cute Jesuit Missionary Trick!

Discussion in 'Other Sid Meier Games' started by MXB, Dec 30, 2008.

  1. MXB

    MXB Chieftain

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    I just discovered a little "easter egg" in Col: Put a Jesuit to work in the fields w/o first clearing his specialty and he becomes "unblessed" so that when you try and use him later as a missionary (the reason for not clearing him ;) he won't work anymore, the little cross he carries is actually missing from his graphic, he has 1 mp and if sent into a village he tries to live there but is merely honoured as a specialist.
    If you send him back to a colony with a church and bless him as a missionary he becomes an expert missionary again (not just an ordinary one as if you used the church to bless a crim).
     
  2. ScottishCivFan

    ScottishCivFan Chieftain

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    Try sending him back to Europe and bless as missionary there, and see if that also works.
     
  3. dalgo

    dalgo Emperor

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    The same thing happens with pioneers, soldiers etc. If you put a Hardy Pioneer to work in the fields and then put him back on the overland map he can no longer build roads etc (because he has lost his tools), but he is still an expert. The jesuit's missionary status is equivalent to the pioneer's tools or the soldier's guns.
     
  4. MXB

    MXB Chieftain

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    Yes, I see what you mean, the little "cross" graphic (the blessing) is actually an "item" like tools, horses, muskets that can be added to a colonist to temporarily alter his function. From this follows that colonists that have been accidentally blessed in Europe or at a Church/Cath can be recovered! I was always very careful to not bless a Statesman or something valuable because I feared I'd destroy him.
    Cool! Blessing is reversible! In fact this allows some new strategies such as taking a colonist blessing him to give him 2 mp and after scouting return him. Or to bless a colo, use him to incite the Indians and then put him back to work as a expert whatever. Naturally missions are a one way "mission" if you'll forgive the unintentional pun.
     
  5. dalgo

    dalgo Emperor

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    As you say the 2mp is very useful. I routinely 'bless' all units I buy in Europe so they get to their destination colony faster.
     
  6. MXB

    MXB Chieftain

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    Hmmm yes, blessing in order to gain a mp bonus makes sense since blessing turns out to be reversible. Not sure I'd feel comfortable using that. Feels like cheating. After all, buying horses to give them 4 mp costs gold, blessings are free.
    Yep, I'm pretty sure it's cheating.
    I'm still undecided on whether unloading wagon trains after their moves and moving colonists into colonies is cheating as well. I've been doing that since I started playing.
     
  7. dalgo

    dalgo Emperor

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    Don't be too tough on yourself, it's only a game.

    Regarding horses, you don't need to keep buying them. You can store a few horses in your port city so any new colonists can mount up and get to their destination colony faster, then return the horses by wagon train. Uses the same horses over and over, and it is faster than blessing too.
     
  8. MXB

    MXB Chieftain

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    Yep, that's what I always say, only a game! I never bother about high scores (rather pointless for a strategy game!) or trying to exploit every angle in order to win "faster, better, harder" <grin>
    Some people drink, some take drugs... not me, I play games to "get happy".

    p.s. Addendum to the Jesuit Missionary
    I discovered that the Jesuit can REBLESS himself when leaving the colony. ;)
     
  9. Misiulo

    Misiulo Chieftain

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    That's one of the benefits of building a Church.
     

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