CYOA - Adventures in the Sunshine Wasteland (BOTWAWKI 4)

3 Burn the leaders quarters
 
3. The Fire is Hungry - Let it consume their Storage shed
 
Charlotte Blackburn
Strength: 5 (+1)
Perception: 8
Endurance: 4
Charisma: 4
Intelligence: 9
Agility: 4
Luck: 5
Primary Weapon: Crossbow (19 Bolts)
Secondary Weapon: None
Explosives: 3 Molotov Cocktails
Armor: Vault 404 Suit
Gear: 7 Days' Rations, 1 Bottle of Vault 404 Whiskey

Richard Landry
Health: Good
Mood: Good
Personality: Irritable
Bonus: +1 Strength
Gear: Royal Navy Uniform, Laser Rifle (4 Batteries Remaining)

October 27, 2162 0100 Hours

You decide to try and find the slave quarters before doing anything particularly dramatic, to see if you can help them. You find a ruined Super-Duper Mart with guards on the roof and near all of the doors and windows, most of which have been boarded up. As you watch, a slave tries to escape and gets gunned down. The Super-Duper Mart is isolated from the rest of the raider encampment by secondary fortifications, and there's no clear way for anyone to escape that wouldn't require running through roughly half of the encampment. If the slaves are getting out, it's going to be a bloody uprising, and nothing short of it.

Richard: "I think we should probably double back and try burning something instead. This looks like it may be too difficult to handle on our own."

1. Try to sneak into the slave quarters. (Agility check)
2. Kill the guards and storm into the slave quarters. (Perception Check)
3. Bluff your way in past the guards. (Charisma Check)
4. Go burn down something else. (Perception Check, choose between Storage Shed, Leader's Quarters, Bunkhouse, Bar)
5. Leave town before it's too late. (Agility check)
 
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5
 
4. Bunkhouse. Viva la Revolucion
 
4 - bunkhouse
 
Charlotte Blackburn
Strength: 5 (+1)
Perception: 8
Endurance: 4
Charisma: 4
Intelligence: 9
Agility: 4
Luck: 5
Primary Weapon: Crossbow (19 Bolts)
Secondary Weapon: None
Explosives: None
Armor: Vault 404 Suit
Gear: 7 Days' Rations, 1 Bottle of Vault 404 Whiskey

Richard Landry
Health: Good
Mood: Good
Personality: Irritable
Bonus: +1 Strength
Gear: Royal Navy Uniform, Laser Rifle (4 Batteries Remaining)

October 27, 2162 0300 Hours

You sneak around the encampment once again and make your way to the obvious and large bunkhouse. You hear laughing and occasional gunfire and cursing coming from the building, which clearly has lights on inside, despite the clear attempt to conceal it from the surrounding area and any spies. It takes the rest of your molotov cocktails, but you turn the building into a blazing beacon of fire, and begin to hear screaming from the raiders within. Crowds of raiders begin running towards the building and your position nearby.

1. Use the chaos to escape without anyone noticing.
2. Head back and try to free the slaves (Agility Check)
3. Take some potshots at the raiders and continue to sow even more chaos (Perception Check)
 
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2. It is then
 
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