CYOA: Legends of the Jianghu

Grandkhan

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So I've been wanting to run this storyNES or something along those lines for a while, and at the same time I've been wanting to run a CYOA as well. The EQ ran Adventures of a Traveller, and I thought might as well.

This is going to be pretty lightweight. I'll update every couple of days, probably. Vote in bold, I'll pick the option with the most votes. If they are tied, I'll roll for it. Stats will come when you pick a character (as will choosing the Pugilists' gender).

And so, we begin...



CYOA: Legends of the Jianghu

It is the year 1938. The Republic of Tianxia is in chaos. The Empire of Wo controls much of the north and the east coast, but their invasion has bogged down in the face of resistance and overstretch.

And yet the Republic is weak. Banditry is rife, and the writ of their rule only runs so far in the cities - and even there it is limited. The great cities on the coast are ruled by the foreigners, such as the Hong and the great metropolis of Haiyang, or just occupied by the Wokou. Warlords rule large swathes of land, and many villages are forced to run themselves.

And then there is the Jianghu, the pugilistic community. The martial artists in their temples and the monasteries, and the less orthodox of course, have remained apart from the troubles of the secular world. Since the Treaty that ended the Pugilist Wars of the 1600s, the Great Sects and their orthodox cousins have not interfered with outside society, and vice versa. But perhaps that is beyond your concern. After all, you are...

A: ...a humble farmer, driven into the small town of Xiaoyang by a group of bandits who ran you off your farm.

B: ...a Tian soldier, who has deserted from the battlefield and fled to Xiaoyang from Tian and Wokou alike.

C: ...a Wokou soldier, abandoning the invading army in a hostile land and finding oneself in Xiaoyang.

D: ...a novice from a small orthodox school, abandoning their pledge of non-intervention and their restrictive practices to help the people and finding yourself in Xiaoyang to do good.

E: ...a novice from a small unorthodox school, abandoning the practices of the sect and finding yourself in Xiaoyang to make your fortune.
 
E! :D so stoked
 
Option D
 
Option A!
 
Gotta be KD
 
D

This made my day. I always loved Jin Yong and Gu Long and other martial arts novels writers, and I always wanted to participate in a Wuxia forum game.
 
Option A
 
B sounds fun
 
D wins.

You were a member of the Tsui-Ga-Chao school, a small Orthodox sect nestled in a cozy town not far from Xiaoyang. The Tsui-Ga-Chao teaches a combination of unarmed Kung-Fu inspired by the Shaolin styles and skill with the sabre, as well as encouraging students to meditate and improve their Neigong, their inner strength. Masters of Tsui-Ga-Chao Kung-Fu are able to shrug off extreme heat and cold, and make their skin as tough as steel. However, you have not spent much time outside the monastery, and you lack many skills necessary for your day to day life.

During your time at the monastery, you spent much time meditating and studying the teachings of the Buddha and the Tao, but your masters encouraged you to ignore their teachings when it came to doing good in the world. Tired of their seeming impotency and ignorance of the crises of the secular world, one day you gathered your meagre belongings and snuck out of the temple, taking with you only some money you had scrimped away, your robes, and your sabre.

While the monks at the Tsui-Ga-Chao school are strict, they appreciate that many young men will sometimes thirst for adventure and sneak away. A novice of the school will often find succour among Orthodox schools and their graduates, and if a wayward son ever chooses to return, the doors of the Tsui-Ga-Chao are frequently open - after the returning novice completes their time away's worth of chores, of course!

Your money was soon spent on food and a cart ride into Xiaoyang. You find yourself in the square of the small village. You hear many rumours. You have no money, and you have nothing anyone wishes to buy.

One week to the north, the village of Zaoshu is preparing to be the seat of battle between the Wokou and the Tian armies.

Two weeks to your west, Fort Wan is under siege by Wokou soldiers. The Tian soldiers there are unlikely to hold out for longer than three more weeks.

Two weeks to your south, the village of Baijia is a haven for a bandit gang plaguing the region.

Two weeks to your east, the village of Guayan is under threat from a bandit gang plaguing the region.

A: A prosperous merchant from the north is fleeing the fighting with his family and his wares. He offers to pay you 5 Gong if you escort him to Guayan, among several other bodies from the village, and provide you with weapons should you need one.

B: You stay around Xiaoyang looking for further work.

C: Strike out in a cardinal direction on your own.

Spoiler Stats :

Orthodoxy: 10

HP: 8/8

Skills:
Gambling: 0
Guns: 0
Medicine: 0
Meelee: 2
Neigong: 2
Qinggong: 0
Repair: 0
Speech: 0
Stealth: 0
Survival: 0
Unarmed: 2
Wisdom: 2

Equipment
Spoiler :

3 weeks worth of Meals
1 sabre
1 Martial Arts Robes


Reputation
Spoiler :

Tianxia: 0
Wo: 0
Peasantry: 0
Bandits: 0
Orthodox Sects: 10
Unorthodox Sects: -10



Notes re: stats. Your background and alignment aren't supposed to lock you into any choices. If you want to choose to be a good guy and then screw around being a massive douche to everyone and their dog, that is fine :) Not doing it is also fine :)

Similarly, Orthodoxy isn't a Good/Evil karma meter (because there isn't one for this game) - its a measure of how strictly you tend towards the rules of Orthodox pugilism - no killing except where no other option available, non-intervention in secular affairs, abstention from worldy pleasures. There will likely be unethical actions which are orthodox and ethical actions which may be unorthodox.

Guns and melee checks will be at a heavy disadvantage if you do not have the appropriate weapon. Skills can increase when conditions are met (normally when you have an opportunity to learn, as opposed to passive use).
 
Option C: West to Fort Wan!
 
Option B
 
Would the merchant also feed us? If so, A.
 
I want to keep this moving reasonably fast, so Option A wins.

You meet the Merchant that day in the village square. He, his wife, and his two sons are fat and prosperous, but appear visibly frightened, and flinch whenever the other three village toughs they have hired speak or make a sudden movement. Seeing that you do not have a gun, the Merchant hands you a hunting rifle and enough ammunition for the journey.

"On loan," he says, grudgingly. (gained Hunting Rifle, 6 Ammo).

Thankfully, his greed does not prevent him from feeding you throughout the journey as well.

Your party leaves Xiaoyang early that morning, heading east to Guayan. The first week is uneventful, but you make good time. Along the way, you attempt to gamble with your compatriots a few times, but your lack of money makes this impossible and you are forced to merely watch on. You are friendly enough to convince them to allow you to do so, and in doing so you are able to learn the rules of Sic Bo, and the probabilities involved in the game.
(Easy Speech Check: Passed. +1 Gambling Skill)

During the second week, however, it appears that you are coming closer to bandit territory. Ocasionally, you see dead bodies, and once you hear a low whistle that can only be from a human stalking you and your party. Your party is jumpy, and now talk no louder than a whisper. Your cautions are rewarded in the middle of the second week, when your path is blocked by a hefty tree. Suddenly, a group of bandits appears behind you.

"Your goods, Merchant" says their leader, lazily.

"Defend me!" cries the Merchant, cowering behind his hired men.

You leap into action, attempting to draw your weapon, but you are too slow. The bandits' bullets graze your shoulder deeply, and you drop your weapon and throw yourself down. The gunfight continues as you wince in the rushes, unable to reach your weapon without exposing yourself. Luckily for you and the merchant, the village toughs are able to find cover, and the bandits flee leaving one body behind. Dissapointed by your performance, the merchant and your party help you up and bandage your wounds. (Moderate Guns Check: Failed. -1 Endurance)

You arrive in Guayan without further incident, and as you enter the small village inn, the Merchant informs you that he will not be contracting your services in his further travels. He grudgingly hands over 5 Gong, and the other villagers relieve you of your gun. (lost Hunting Rifle, 6 Ammo, gained 5 Gong)

Guayan seems poor and its people scared and underfed. You ask around, and you find out that the village is the target of frequent extortion by the same bandits who attacked you on the road. In a few days, their chief, Pai Sho, will be coming to the village to extort it. The mayor of the village, hearing that you know some martial arts, is asking for your aid.

You can buy 3 weeks worth of meals for 1 Gong per week.
You have nothing anyone wishes to buy.

You hear many rumours.

One week to your north lies the village of Datang. It has been occupied by Wokou soldiers, who may have work for you.

Two weeks to your east lies the village of Xiaoyang. You hear that a girl who wishes to marry her love is being denied by her father.

Two weeks to your south lies Mount Cao. It is rumoured that there is a wise hermit that lives there.

One week to your west lies the Tsui-Ga-Chao Temple, your former school. You may be able to return to the school if your old Masters will accept you.

A: You agree to stay in Guayan for a few days and help aid it against the bandits. You will not have to pay for room at the inn if you do this.

B: You stay in Guayan, but do not help them defend it. Instead you search for further work. Staying in the inn costs 2 Gong a week.

C: You strike out in a cardinal direction of your choice.

Spoiler stats :

Orthodoxy: 10

HP: 7/8

Skills:
Gambling: 1
Guns: 0
Medicine: 0
Meelee: 2
Neigong: 2
Qinggong: 0
Repair: 0
Speech: 0
Stealth: 0
Survival: 0
Unarmed: 2
Wisdom: 2

Equipment
Spoiler :

3 weeks worth of Meals
1 sabre
1 Martial Arts Robes
5 Gong


Reputation
Spoiler :

Tianxia: 0
Wo: 0
Peasantry: 0
Bandits: 0
Orthodox Sects: 10
Unorthodox Sects: -10


A few notes: there will be a couple of ways to deal with the Bandits if you choose to defend it. The skills you don't have won't necessarily come into play (unless you want them to.)

If you stay in an inn, food will not be consumed - its assumed it comes out of your inn costs. If you don't and sleep in a haypile, you will still consume food. Also staying in inns helps regain endurance loss.
 
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