Therefore, the Immortal rush is not overpowered if you're not playing on easy difficulties, where the AI is often literally at your mercy no matter which civ you play.
The difficulty level aspect of it is a subjective thing though, relative to each person. I am out growing Noble - it's starting to get a little boring - but I
know Noble. I have done different rushes on Noble. For instance, I have a Jag rush started on the same settings. It is by no means anywhere near as close to the effectiveness as the Immortals. That is what motivated this thread: The fact that I got far further, more quickly and steam rolled far more, more easily than with other civ's UU rushes on the same difficulty. It is by far the most expansive, successful rush I have done at this difficulty and it was done with relative ease - moreso than with Keshiks and Praetorians. It just annoyed me greatly that yet again, there's another rather big imbalance in the game. Was it intentional? I don't know. But it's definitely noticeable and for me ruins the game. I don't consider upping the difficulty to be a solution because the setup will still be imbalanced: Cyrus has very strong trait synergery coupled with a very strong UU which I would place as #1 in terms of effectiveness in rushing.
Exactely what the starter of the thread meant. He didnt talk anything about the difficult level..
But leave it, nobody from the Firaxis will hear it anyway, the dont hear the Preatorians thread do they?
As I told before, probably its their intention to leave this "unbalance" in the game..Probably they think its balanced by other things..Or they just want to reflect the real history, dont know
Probably true. I dare say they have made 'stepping' stones with each civ so that you can progress within a difficulty level. Sadly though, I like to play as the leader him(her)self - not because of the trait/UU/UB bonuses they receive. The Immortal rush - when compared to other rushes - is just far more effective and as such feels very much out of balance.
Question to the 'up the difficulty or don't waste my time people': If I *have* to raise the difficulty level up one or two levels so I can play a particular leader in a game so that it feels balanced, would that suggest that the leaders trait combo, UU and what ever else is a bit over the top in the first place?
Arlborn said:
But I think that if a UU is too strong, the UB of the CIV should be a bit weaker for example, or the traits of leader..
Yeah, in vanilla civ, Cyrus had weaker traits and a strong UU. Now though, in Warlords, his UU has the +100% Axemen attack bonus plus the new trait combo Cha/Imp. I can't help but wonder whether the changes were made without him being tested.
azzaman333 said:
What, someone other than me finally realised the power of the immortal? took you all long enough.
Hehe, yeah. I haven't played as Cyrus until now. I played an Immortal pillage rush in vanilla civ (very effective - completely cripples everyone without every having to take a city) but it took me a while to try Cyrus in Warlords.
azzaman333 said:
The point isnt immortal rush being too strong, the problem is the immortal is much better for a rush than any other unit.
Exactly
@SLM: Appreciate the effort
. Try a strategy on say a small lakes map where your aim is to cut off all your opponents resources. Iow, use the Immortals to pillage copper, iron and horses and then prevent them from linking it back up. Then create an attack force and then mow 'em all down. That is a pillage rush: The Immortal is the best at that too. The difference here is that it will drastically slow your opponents down in terms of teching and what not. They will only be able to build Archers and Warriors until they get Construction or Fedualism.
Antilogic said:
I think the War Chariots tend to be a little underrated when it comes to rushes...and as Civtastic posted, it's largely dependent on the map, your neighbors, and their access to special resources. If your opponent happens to be metal-deprived and mass produces archers, then voilá, it played directly into the UU's strength.
Interesting point. I have never done a War Chariot rush before. Immortals don't get a +50% strength bonus against Archers though, they simply take 50% from the archers defense bonus, ie, their +50% city defense bonus that they have.
Thinking about it though, wouldn't it be just like an Axemen rush, except you can move 2mp per turn and cannot get the city raider promotions?