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D+3 Classic SG: The Future Roman Superpower

Discussion in 'Civ2 - Stories & Tales' started by TheViking, Nov 4, 2006.

  1. TheViking

    TheViking The world is not enough

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    I'm in if someone starts a D+4 game.
     
  2. CharlieChuck

    CharlieChuck Prince

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    I'd be up for it.

    I can remember reading somewhere that problems can arise at levels above D+3? I'll try searching to see if I can find anything.
     
  3. Magic_gorter

    Magic_gorter Deity Civ2 GOTM Staff Retired Moderator

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    Ok Charlie lets wait for that and then we start a new thread where we can discuss more details about the D+4 deity game.
     
  4. Prof. Garfield

    Prof. Garfield Deity Supporter

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    Deity plus 4 does work; I played an OCC game today at that level.
     
  5. CharlieChuck

    CharlieChuck Prince

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    I've down forum search, but it doesn't recognise the + sign in a search, a straightforward google dearch revealed nothing. I've you've played an OCC it must be ok.

    Am I getting this confused Barb with levels above Wrath?? perhaps that's the one that's not stable.

    One thing I think will happen is if the AI builds a granary or pyramids their city will grow every turn.
     
  6. Prof. Garfield

    Prof. Garfield Deity Supporter

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    Deity Plus Five is the highest functional level. Deity plus six doesn't seem to generate computer civs (and immediately gives you a conquest victory).

    Barbarity above barbarian wrath eventually gives an error about "divide by zero."

    Cities with granaries grow every turn in deity plus 2.
     
  7. CharlieChuck

    CharlieChuck Prince

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    It must be the barbs then and I misremembered it as higher deity levels.

    Deity +5 sounds interesting. :crazyeye:
     

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