TheViking
The world is not enough
Reign of an ultra-militaristic Viking
Summary: Researching nothing, will be getting UN next turn. The only military unit we have that can attack is a single phalanx!! We have 1916 gold so a lot can be spent. Major decisions delayed until next turn when we get the UN.
1260 AD (0): Move some caravans around but delay delivering them until I know the status of science and international politics next turn. Change some worker assignments and rush buy engineers. Start wartime preparations by rush buying and starting barracks in a few cities.
1280 AD (1): We build the UN, the Germans abandon it. Pick esionage ahead of electronics (a difficult choice). Veii settler added to Brundisium which grows to size 2, Veii engineers also added to jumpstart celebrations over there. Veii spice to Bombay (D; 688 gold). Lutetia silk to Delhi (D; 980 gold).
1300 AD (2): Japanese acquire invention from the Russians. Persians acquire seafaring from the Japanese. Japanese and Persians sign peace treaty. Japanese acquire railroad from the Persians. Persians acquire WC from the Japanese. Germans develop economics. Persians acquire university from the Japanese. Japanese acquire COL from the Persians. Indians develop atomic theory. We discover espionage, electronics next. Our population exceeds 7 million and we are now no. 5 in population. City of Palmyra founded. Hispalis gold to Delhi (ND; 250 gold). War preparations, rush buy some stuff, some of it from scratch.
1320 AD (3): Rome dye to Bengal (D; 664). ARRGHHH!! Munich turns out to be heavily defended (4 musketeers) and is building city walls. However, they shouldn't be finished when we attack...
1340 AD (4): Aztecs start Eiffel Tower. Our population exceeds 8 million. Cumae dye to Karachi (D; 579 gold). Germans land near Hispalis. Attempt to prevent them from possibly blocking our rail lines by placing some units there. City of Palermo founded for strategic purposes. Berlin turns out to be defended by 5 musketeers (probably veteran) so several more cannons are needed. Spy on the Indians, Delhi and Bombay turn out not to be particularly well defended. Neapolis gold to Delhi (ND; 538). Now it's absolutely certain that electronics will be discovered next turn.
1350 AD (5): Persians develop banking. The Indians start Eiffel. We discover electronics, choose steel. Talk to the Germans, they request conscription. NO!! Our secrets are our own. We then cancel the alliance and attempt to attack. Success!! The Hawk party loves this and our reputation drops to atrocious . One cannon lost attacking Berlin. ARRRGHHH!! Munich is now filled with units that got withdrawn when the alliance was dissolved so we can't capture it. Berlin captured and with it the pyramids, Cope and Leo. Some units get upgraded. We sign a peace treaty (thanks UN!). One problem: Our shipchains have been breached. Really need Eiffel (!) now. Wine to Kolhapur (demanded; 1112 gold). A major decision is reached: To attack the Indians too.
1380 AD (6): Japanese develop monotheism. The Germans sneak attack and kill something and the Indians declare war on them. Carthaginians develop chivalry. Indians develop metallurgy. Pisae spice to Karachi (ND; 436 gold). Munich captured, 52 gold plundered. Peace with the Germans. Indian horsemen spotted west of Berlin.
1400 AD (7): Germans develop conscription and sneak attack. The Indians have nearly completed Eiffel. Persian elephant just east of Caesaraugusta. Steel discovered. Rush build cruiser in Ravenna because of two German ironclads between Ravenna and Palmyra. Talk to the Indians and be as rude as possible. Then cancel the alliance and sneak attack, thanks to the Hawk party. Rome buys the Eiffel Tower for 1172 gold to annoy the Indians a bit more .
1420 AD (8): Someone develops physics. Rome builds Eiffel Tower and the Aztecs and Indians abandon it. Our reputation improves from atrocious to poor. Pisae copper to Bombay (D; 748 gold). Viroconium silk to Delhi (D; 970 gold). City walls in Delhi destroyed. Delhi captured and we acquire atomic theory and the colossus. No partisans show up, unlike the Germans. Indian government escapes to Karachi. Two German ironclads destroyed near Ravenna. Rush build cruiser in Pompeii in order to sink a German ironclad next turn. Cannon production sabotaged in Bombay. Bengal is defended by a single musketeer and Bombay with three musketeers. Neither city has city walls or barracks so they are tempting targets. City of Caesarea founded, can be used as a base for operations against the Carthaginians in the future (at the moment I didn't want to found a city closer to them).
As should be obvious, my play was far from optimal because I decided to have some fun. This made it necessary to build up an army at a very rapid pace to accomplish what I wanted in only 8 turns. Therefore I had to buy lots of stuff 'from scratch', mainly barracks, cannons, riflemen, spies and transports. Also the Germans were researching conscription so there was a very time-limited 'window' I had before things became much more difficult. One consequence of this is that we don't have many caravans left because lots of cash was spent on the military and not much was left for caravans. Delhi, the best destination for caravans (it has the colossus), now belongs to us. This means it should be grown to a bigger size ASAP and caravans from there sent south (automobile will be fun!).
We now have a whole range of possible ways to proceed. The Indians don't have conscription yet so we have a 'window' to attack them and capture a few more cities. For geographic reasons (and taking already completed railroads into account) I recommend capturing Bombay and Bengal ASAP (they are easy targets) and then possibly pausing a bit. We also need a city on the southern coast of the Indian continent.
The Germans have become a major nuisance. Their navy is dangerous and regularly troops have landed near Hispalis. Therefore we need some cruisers, they are also useful in general to guard our empire from enemies.
Another problem is that our forces are spread dangerously thin. Our core cities are a big sitting duck although the situation has improved sligthly - an enemy could capture a few cities but at least we probably could quickly mount a counterattack. We really need to strenghten our defenses there because thanks to my strategy we are at war against almost everyone, including our former allies . In particular I'm afraid of the Carthaginians, they are big (over 20 cities) and they usually have a big navy and build lots of colonies. I took some steps towards strengthening our defenses on turn 8 by rush buying a few military units in some of our core cities.
Also there are lots of nice to have wonders available, in particular Hoover and possibly AS. I captured a highly useful wonder (Leo).
We have a few rather unhappy cities but I have found temples to be highly useful in those cases (delivering caravans is too but building and delivering them can take more time).
Tim plays next (8 turns). Have fun!
Summary: Researching nothing, will be getting UN next turn. The only military unit we have that can attack is a single phalanx!! We have 1916 gold so a lot can be spent. Major decisions delayed until next turn when we get the UN.
1260 AD (0): Move some caravans around but delay delivering them until I know the status of science and international politics next turn. Change some worker assignments and rush buy engineers. Start wartime preparations by rush buying and starting barracks in a few cities.
1280 AD (1): We build the UN, the Germans abandon it. Pick esionage ahead of electronics (a difficult choice). Veii settler added to Brundisium which grows to size 2, Veii engineers also added to jumpstart celebrations over there. Veii spice to Bombay (D; 688 gold). Lutetia silk to Delhi (D; 980 gold).
1300 AD (2): Japanese acquire invention from the Russians. Persians acquire seafaring from the Japanese. Japanese and Persians sign peace treaty. Japanese acquire railroad from the Persians. Persians acquire WC from the Japanese. Germans develop economics. Persians acquire university from the Japanese. Japanese acquire COL from the Persians. Indians develop atomic theory. We discover espionage, electronics next. Our population exceeds 7 million and we are now no. 5 in population. City of Palmyra founded. Hispalis gold to Delhi (ND; 250 gold). War preparations, rush buy some stuff, some of it from scratch.
1320 AD (3): Rome dye to Bengal (D; 664). ARRGHHH!! Munich turns out to be heavily defended (4 musketeers) and is building city walls. However, they shouldn't be finished when we attack...
1340 AD (4): Aztecs start Eiffel Tower. Our population exceeds 8 million. Cumae dye to Karachi (D; 579 gold). Germans land near Hispalis. Attempt to prevent them from possibly blocking our rail lines by placing some units there. City of Palermo founded for strategic purposes. Berlin turns out to be defended by 5 musketeers (probably veteran) so several more cannons are needed. Spy on the Indians, Delhi and Bombay turn out not to be particularly well defended. Neapolis gold to Delhi (ND; 538). Now it's absolutely certain that electronics will be discovered next turn.
1350 AD (5): Persians develop banking. The Indians start Eiffel. We discover electronics, choose steel. Talk to the Germans, they request conscription. NO!! Our secrets are our own. We then cancel the alliance and attempt to attack. Success!! The Hawk party loves this and our reputation drops to atrocious . One cannon lost attacking Berlin. ARRRGHHH!! Munich is now filled with units that got withdrawn when the alliance was dissolved so we can't capture it. Berlin captured and with it the pyramids, Cope and Leo. Some units get upgraded. We sign a peace treaty (thanks UN!). One problem: Our shipchains have been breached. Really need Eiffel (!) now. Wine to Kolhapur (demanded; 1112 gold). A major decision is reached: To attack the Indians too.
1380 AD (6): Japanese develop monotheism. The Germans sneak attack and kill something and the Indians declare war on them. Carthaginians develop chivalry. Indians develop metallurgy. Pisae spice to Karachi (ND; 436 gold). Munich captured, 52 gold plundered. Peace with the Germans. Indian horsemen spotted west of Berlin.
1400 AD (7): Germans develop conscription and sneak attack. The Indians have nearly completed Eiffel. Persian elephant just east of Caesaraugusta. Steel discovered. Rush build cruiser in Ravenna because of two German ironclads between Ravenna and Palmyra. Talk to the Indians and be as rude as possible. Then cancel the alliance and sneak attack, thanks to the Hawk party. Rome buys the Eiffel Tower for 1172 gold to annoy the Indians a bit more .
1420 AD (8): Someone develops physics. Rome builds Eiffel Tower and the Aztecs and Indians abandon it. Our reputation improves from atrocious to poor. Pisae copper to Bombay (D; 748 gold). Viroconium silk to Delhi (D; 970 gold). City walls in Delhi destroyed. Delhi captured and we acquire atomic theory and the colossus. No partisans show up, unlike the Germans. Indian government escapes to Karachi. Two German ironclads destroyed near Ravenna. Rush build cruiser in Pompeii in order to sink a German ironclad next turn. Cannon production sabotaged in Bombay. Bengal is defended by a single musketeer and Bombay with three musketeers. Neither city has city walls or barracks so they are tempting targets. City of Caesarea founded, can be used as a base for operations against the Carthaginians in the future (at the moment I didn't want to found a city closer to them).
As should be obvious, my play was far from optimal because I decided to have some fun. This made it necessary to build up an army at a very rapid pace to accomplish what I wanted in only 8 turns. Therefore I had to buy lots of stuff 'from scratch', mainly barracks, cannons, riflemen, spies and transports. Also the Germans were researching conscription so there was a very time-limited 'window' I had before things became much more difficult. One consequence of this is that we don't have many caravans left because lots of cash was spent on the military and not much was left for caravans. Delhi, the best destination for caravans (it has the colossus), now belongs to us. This means it should be grown to a bigger size ASAP and caravans from there sent south (automobile will be fun!).
We now have a whole range of possible ways to proceed. The Indians don't have conscription yet so we have a 'window' to attack them and capture a few more cities. For geographic reasons (and taking already completed railroads into account) I recommend capturing Bombay and Bengal ASAP (they are easy targets) and then possibly pausing a bit. We also need a city on the southern coast of the Indian continent.
The Germans have become a major nuisance. Their navy is dangerous and regularly troops have landed near Hispalis. Therefore we need some cruisers, they are also useful in general to guard our empire from enemies.
Another problem is that our forces are spread dangerously thin. Our core cities are a big sitting duck although the situation has improved sligthly - an enemy could capture a few cities but at least we probably could quickly mount a counterattack. We really need to strenghten our defenses there because thanks to my strategy we are at war against almost everyone, including our former allies . In particular I'm afraid of the Carthaginians, they are big (over 20 cities) and they usually have a big navy and build lots of colonies. I took some steps towards strengthening our defenses on turn 8 by rush buying a few military units in some of our core cities.
Also there are lots of nice to have wonders available, in particular Hoover and possibly AS. I captured a highly useful wonder (Leo).
We have a few rather unhappy cities but I have found temples to be highly useful in those cases (delivering caravans is too but building and delivering them can take more time).
Tim plays next (8 turns). Have fun!