DaftNES 2022

Aiken_Drumn

Deity
Joined
Oct 16, 2021
Messages
2,217
Location
NES/FG/SF Activity:Arguing the toss
I am really hung over and short pressed for time. Really sorry!

1LP:I want to recall my warriors, then have the leader of the warriors be disgusted by the corruption (and insult of being recalled) thus they rebel, loot the capital before leaving and heading to the Smoke Island. Coastal Villages are more connected to the Akoltec split off from Toltec instead aligning with the warriors who settle on the island. The Greatest City in the world is waning.

AP: 6/10

1. Begin building a Golden Palace in Tecnoclaen (do be destroyed by maurauding warriors)
2: Terrace the hillsides of Smoke Island so that it might provide more food.
3: Improve our boats to have greater transport capabilities
4: Improve the dock/harbours. Specialised facilities to improve trade and harvesting of the sea.
5: Focus on trade. Diplomatically bring together settlements on the coast of the mainline are strongly linked to the Marble Temple
6: Begin construction of a grand temple on Smoke Island with White Marble

I wish to take over playing as the Akoltec after this update.
 

barcid

Chieftain
Joined
May 4, 2017
Messages
4
So two things, first your updates mention ‘trading east’, eg Oxen already on the far eastern side of map moving silver/tin/bronze East, is there some off map cultures out there or am I missing someone.

Also if one was to join, how much migration is practical in the early turns and how much AP does a minor tribe start with? Just looking at the cultures and the map, I have an idea. The Elqua are hunters on the eastern end of the harsh tundra, is get boats, follow the pinnipeds (Walruses?) and fish to the small on the northeastern end of that map, and from there set up shop on that cool vaguely Japan-looking island just to south a viable game plan?
 

Kyzarc Fotjage

Rise Up
Joined
Apr 16, 2009
Messages
1,225
Location
Western Washington
The 'traded east' is referring to the bronze being developed in the west (specifically by the Trasque) and then traded eastward to the Oxlen, not the Oxlen trading with a nonexistent eastern neighbor of their's.
 

barcid

Chieftain
Joined
May 4, 2017
Messages
4
@Kyzarc Fotjage
Yeah I real I read that wrong, I thought Oxlen was making the bronze for some reason

@Aiken_Drumn
Thanks. I’ve lurked around for forever but never really engaged. Was stoked to check in and find there was stuff going.
 

Daftpanzer

canonically ambiguous
Joined
Nov 27, 2002
Messages
6,638
Location
Portsmouth, England, UK
So two things, first your updates mention ‘trading east’, eg Oxen already on the far eastern side of map moving silver/tin/bronze East, is there some off map cultures out there or am I missing someone.

Also if one was to join, how much migration is practical in the early turns and how much AP does a minor tribe start with? Just looking at the cultures and the map, I have an idea. The Elqua are hunters on the eastern end of the harsh tundra, is get boats, follow the pinnipeds (Walruses?) and fish to the small on the northeastern end of that map, and from there set up shop on that cool vaguely Japan-looking island just to south a viable game plan?

Hi Barcid, it's great to see someone new on these forums! You'd be very welcome to join.

The idea for the Elqua sounds reasonable, although I think it would need to be in two stages / turns - one to get used to seafaring in the first place, and one to make the journey to the pseduo-Japan in the following turn.

However - I'm working on the update at the moment, I think it's ikely that the island will be settled this turn by Oxlen and Dhulen immigrants (which are ethnically of the same group as the Elqua) which mix to form a new culture.

If you'd like to play as the new settler culture, feel free to suggest a name for them, and I will draw up some proper stats so you can see how much AP you have to spend at the start of next turn?

:salute:
 

barcid

Chieftain
Joined
May 4, 2017
Messages
4
Hi Barcid, it's great to see someone new on these forums! You'd be very welcome to join.

The idea for the Elqua sounds reasonable, although I think it would need to be in two stages / turns - one to get used to seafaring in the first place, and one to make the journey to the pseduo-Japan in the following turn.

However - I'm working on the update at the moment, I think it's ikely that the island will be settled this turn by Oxlen and Dhulen immigrants (which are ethnically of the same group as the Elqua) which mix to form a new culture.

If you'd like to play as the new settler culture, feel free to suggest a name for them, and I will draw up some proper stats so you can see how much AP you have to spend at the start of next turn?

:salute:
That sounds great. I’ve got no ideas for naming off the top of my head so just go ahead and use whatever you were going to call them anyway.
 

Daftpanzer

canonically ambiguous
Joined
Nov 27, 2002
Messages
6,638
Location
Portsmouth, England, UK
*pokes with stick*
No need to poke with stick, I've been giving a running situation commentary on Discord!

@barcid I assure you this project is still alive. I've having a very busy time at the moment and I've also been unwell. If you want to join our discord server I can PM you an invite (I'm not sure if there's still a link on the forum somewhere).
 
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