Daftpanzer
canonically ambiguous
Thanks for people's patience on this. I was running on fumes yesterday after skipping sleep. There's some extra notes I should've mentioned:
* Firstly, everyone has another player in their neighbourhood! I did not want to force too much on update 0, but you can expect contacts to start happening straight away. I took the advice of Iggy and Jehoshua that this would lead to a more interesting galaxy.
* Tech 0 indicates anything pre-FTL. In the case of the Zasta, it would be '0.9' as they are close to achieving FTL tech with a major push.
* Note on the map icons:
* To give a bit more guidance about where people are in the galaxy, without giving too much away:
* Firstly, everyone has another player in their neighbourhood! I did not want to force too much on update 0, but you can expect contacts to start happening straight away. I took the advice of Iggy and Jehoshua that this would lead to a more interesting galaxy.
* Tech 0 indicates anything pre-FTL. In the case of the Zasta, it would be '0.9' as they are close to achieving FTL tech with a major push.
* Note on the map icons:
- Bright dots - major systems (such as homeworlds and major colonies / factories)
- Triangle - fleet icon
- Diamond - station or space fortress (enigmatic ancient fortresses are marked with '?')
- Grey Hollow Diamond - significant wreck, ruins, or other anomaly
Is your focus going to be on churning out more fleets in the short term? Or longer-term investment in production, or in economy/population ('health')? Or will you push your tech to have an advantage in dealings with other empires, and give your fleets more power and range?
When it comes to tech, the stats don't track tech progress in individual fields, but this is something that I am tracking behind the scenes; so it is possible to specialise in ship speed, biotech, robotoics, industrial tech, computers, any particular weapon types, shields, etc. etc.
Exploration can be done in different ways: sweeping large areas for obvious worlds of interest (large / wide), or taking time to do detailed surveys of every system (compact / tall). The first option can lead to surprises (welcome and unwelcome) popping up in your territory later. You can also just have your ships heading off in a particular direction, if you are trying to make contact with some source of quantum noise or radio signals, or perhaps push to the galactic core, or the outer rim.
When it comes to actually colonising and settling territory, there will be some 'free' settlement per turn (provided you aren't barricading yourself in). This will go faster when you are investing in your production / health stats. You can of course specify a certain direction to branch out in, or a specific system of interest to develop.
When it comes to tech, the stats don't track tech progress in individual fields, but this is something that I am tracking behind the scenes; so it is possible to specialise in ship speed, biotech, robotoics, industrial tech, computers, any particular weapon types, shields, etc. etc.
Exploration can be done in different ways: sweeping large areas for obvious worlds of interest (large / wide), or taking time to do detailed surveys of every system (compact / tall). The first option can lead to surprises (welcome and unwelcome) popping up in your territory later. You can also just have your ships heading off in a particular direction, if you are trying to make contact with some source of quantum noise or radio signals, or perhaps push to the galactic core, or the outer rim.
When it comes to actually colonising and settling territory, there will be some 'free' settlement per turn (provided you aren't barricading yourself in). This will go faster when you are investing in your production / health stats. You can of course specify a certain direction to branch out in, or a specific system of interest to develop.
* To give a bit more guidance about where people are in the galaxy, without giving too much away:
Spoiler :
Actually I started writing this and it was already giving too much away If anyone does want general pointers, please feel free to message me.
I’m not planning on having the ‘fog of war’ as an ongoing thing. I thought it would be a nice aspect to have in the first few turns. Like I said, contacts should happen fairly fast.
I’m not planning on having the ‘fog of war’ as an ongoing thing. I thought it would be a nice aspect to have in the first few turns. Like I said, contacts should happen fairly fast.