Over the past few months Ive had an emotional re-adjustment with the NES forum. I've learnt brutality and hatred. Ive learnt to hate all of you. And now, I believe, I am finally ready to be a true NES moderator. Link to video. * NESLife V continuation What it says on the tin, Ive already done most of the work for another much-delayed update. Im happy with the pixelated graphic style for this, as it is really easy to maintain compared to the old NESLife 3/4 Flash drawings. The challenge remains how to avoid writing a National Geographic documentary for each turn, but still provide enough feedback and narrative watching Iggys NESLife for tips on that! * Space Empires Lite ('NEB in space') In the census thread, a number of people indicated a desire for some kind of space game and its always been an interest of mine. I propose a lite game that deliberately steers away from hard sci-fi (since I lack the knowledge to make that work and none of the hard-fi fans would take me seriously anyway). It would be gamey and boardgame-esque, perhaps focusing on a few powerful interstellar motherships/transforming space mecha, rather than the nitty gritty of empire building (or at least, having simple mechanics for that). I propose a kind of post-reaper galaxy that has just suffered a culling by a mysterious race of super-powerful beings. Sentient races have been devastated and their tech level has been greatly knocked back from their recent height of power, but even in their primitive state, still have a few hyperspace cores and remain in contact with each other over the galactic interwebs. Some player races could be survivors, some could be newly-emerging races or newly-freed slave species that somehow manage to find or build a hyperspace core. The galaxy map would be based on hexagonal sectors, with one (or fewer) significant star system in each. The unexplored reaches would be full of special happenings, items, relics, space monsters guarding gaia planets, and NPC races. Graphic style: Advance Wars in space? * NESCraft rebooted Safe to say I greatly overreached with this project once again (getting a full time job certainly didnt help). However that is not to say the whole game world needs to be scrapped. I can imagine continuing with a smaller and more abstracted world map. Youd no longer see every spritey little detail, and more details will be in actual stats. But all the human characters and the emerging villages would continue their stories. * DaftNES 100 The DaftNES 100 series is a proposed successor to all of the gamey civilisation NESes Ive tried to run in the past, combined with the Alternate Timeline Experiment and elements of NESCraft. That being, a fresh-start NES beginning in the tribal era. Ive created perhaps my best and simplest ruleset for this purpose yet, and done some solo testing that has been promising. The world map would be built up of hexagonal sections that in combination form biomes and human territories. A pre-NES for this could be a rapid world creation exercise that would also lay the foundation for creation myths and gods that are local to different parts of the world. Spoiler Stats Example : Tribe Name: Playername Pop: 20 (3 slaves) LP: 3 (max 5) [Leadership Points - spend on recruitment, cultural upgrades, projects] CP: 2 (max 4) [Crafting Points - spend on weapons, boats, buildings, projects] Stockpile: 8 Food, 2 Pottery, 1 Wood, 1 Gold, 1 Hides, 1 Medicinal Herbs Equipment: 1 Bows, 2 Bronze Axes Culture (~5): Council of Chiefs, Casual Farming, Pottery, Ritual Hunting * DaftNES101 (Industrial Empires) Pretty much as above, but starting in the industrial age with the customary Advance Wars style graphics for all the boys toys on the map (apart from being cute and retro-coolness, I think the style just works well for recognising things quickly + easily). The world-building phase in this case would also create the starting nations and empires. As with Never Ending Battle (NEB) the tone would be not-so-serious, however there would be no weirdness in the form of aliens etc (unless people want that). * Fantasy Handfoot Eggball World Cup NES The same idea that comes around everytime the World Cup is on TV: a brutalised American Handegg / Football hybrid set in a fantasy world (fantasy races) using rock/paper/scissor + chance card mechanics. Short-term, perhaps no more than 8 teams.