Dale Kent's Advanced Civ Ranking Popup!

Dale

Mohawk Games Developer
Joined
Mar 14, 2002
Messages
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Dale Kents Advanced Civ Ranking Popup!

Advanced Civ Ranking Popup replaces the current 25-turn ranking popup. The Civ Ranking Popup has been extended to include new types of rankings, the ability to view all ranking types as well as an option in the Notifications menu to display the Civ Ranking Popup at any time.

Ranking types:
Overall score, food production, production capacity, Total gold, gold per turn, Number of techs known, beakers per turn, Number of social policies active, culture per turn, National happiness, Number of wonders built, Military power.

You can download this mod from the Mod Hub or the following download page: http://www.weplayciv.com/forums/downloads.php?do=file&id=279
 
Too bad it isn't compatible with mod InfoAddict, which quite honestly is better with all the graphs for dispalying this kind of information.
And also the mod Improved Demographics gives more overview to the rankings.
 
Can you & robk get together to reach a common understanding whom should adapt their own DiploCorner.lua version to the other guy & Vice-Versa - to make sure we no longer have any troubles accessing both assets simultaneously, please?

Cuz, such stuff *can* actually work in tandem if the coding flaws are resolved;

See below...

INFO-ADDICT;

Code:
***
g_MultiPullInfo[5] = { text="TXT_KEY_DEMOGRAPHICS",              call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_DEMOGRAPHICS} ); end };
g_MultiPullInfo[6] = { text="TXT_KEY_POP_NOTIFICATION_LOG",      call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_NOTIFICATION_LOG, Data1 = Game.GetActivePlayer() } ); end };

-- Added by robk for InfoAddict mod, 2010.10.07
g_MultiPullInfo[7] = { text="Info Addict", call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_NOTIFICATION_LOG, Data1 = 817 } ); end };
-- END robk Edit
***


ADVANCED CIV RANKINGS;

Code:
***
g_MultiPullInfo[5] = { text="Civilization Rankings",             call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_WHOS_WINNING} ); end };
g_MultiPullInfo[6] = { text="TXT_KEY_DEMOGRAPHICS",              call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_DEMOGRAPHICS} ); end };
g_MultiPullInfo[7] = { text="TXT_KEY_POP_NOTIFICATION_LOG",      call=function() Events.SerialEventGameMessagePopup( { Type = ButtonPopupTypes.BUTTONPOPUP_NOTIFICATION_LOG, Data1 = Game.GetActivePlayer() } ); end };
***

Now, only one group of tricky questions remains to be asked to our precious ModBuddy designers; Who wants or should get priority choice over slots #8, #9, #10... & soooooo on!
:D

Me, myself and I... if only to have the Z-EraPedia newly_under_development popups running wild onto our multi-segmented UIs, too.
 
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