Blitzconfusion
Chieftain
- Joined
- Jul 30, 2014
- Messages
- 70
Hi. As this mod is de facto only way I ever even play civ anymore, this is my question for AI behavior specifics.
I intend to alter Jungles to cause 3% damage per turn (as in xml damageperturn, animals would have March). Fall-out would cause 12% damage per turn. However, does anyone know whether or not AI will comprehend how this works, avoiding these pitfalls:
1: Will AI evaluate this when planning where to move troops?
2: Will AI waste every other turn in Jungle Area healing instead of getting out first in presence of no immediate threaths?
Further, When giving a unit destination, will the game prefer Forests over Jungles when calculating route to take?
PS. I also intend to make a feature, that always spawns on Peaks (having move cost 3 and 35% damage per turn, +75% defense). Then I would make (unitinfo xml) Melee, Archer, Gunpowder and Explorer types and War Elephants capable to use peaks. Now, basically the same question: Would AI know to avoid Peaks when there is no benefit in doing so, or would high feature defence lure them like moths to flame, and they would heal themselves to death on said peak. Also the same for route planner.
PPS: Does damage per turn affect workers or Settlers? Hope not.
I intend to alter Jungles to cause 3% damage per turn (as in xml damageperturn, animals would have March). Fall-out would cause 12% damage per turn. However, does anyone know whether or not AI will comprehend how this works, avoiding these pitfalls:
1: Will AI evaluate this when planning where to move troops?
2: Will AI waste every other turn in Jungle Area healing instead of getting out first in presence of no immediate threaths?
Further, When giving a unit destination, will the game prefer Forests over Jungles when calculating route to take?
PS. I also intend to make a feature, that always spawns on Peaks (having move cost 3 and 35% damage per turn, +75% defense). Then I would make (unitinfo xml) Melee, Archer, Gunpowder and Explorer types and War Elephants capable to use peaks. Now, basically the same question: Would AI know to avoid Peaks when there is no benefit in doing so, or would high feature defence lure them like moths to flame, and they would heal themselves to death on said peak. Also the same for route planner.
PPS: Does damage per turn affect workers or Settlers? Hope not.